Hi Jason I have been reading some of theses comments and there’s some great advice. I have been a gamer all my life I love games if someone I know brings up a topic about games I can talk for hours about games. I’m looking to be a games tester because it’s my dream job but i can’t look after my self because of my medical problems. It would take me days to complete a game when I was young but now I can complete some games in a day or two. My quickest game to complete was home front in four hours I thought it was the easiest game I ever played. Any advice how I can become a games tester
Using concept art as reference, 3D modeling artists create the 3D objects, buildings and characters needed for a game. They can use a variety of software tools including Maya, Modo and Z-Brush. The technical constraints of the game must be kept in mind, for example, the poly count for each object and scene and the size of the textures for each 3D object.
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Many video gamers are also creatives – making this position all the more attractive to gamers. A Multimedia Artist is responsible for dreaming, designing, visualizing and creating graphics and animation for video games and other multimedia. This person is responsible for bringing the writers’ dreams to life on a screen, so you could say the job is pretty important.
According to the Gamasutra Salary Survey of 2014, the online publication for Game Developer Magazine, the average salary for testers is about $54,833 annually. The same study found that testers with over three years of experience average roughly $48,426 a year. If you work for over six years, you can expect to reach an average of $62,885 a year, and those with a master’s degree earned on average $65,000.
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."

Employers typically want applicants who have a thorough knowledge and love for video games. To prepare for testing video games, you may want to gain experience with using different platforms and with different video game genres such as such as puzzle games, first-person shooters, multiplayer games, role-playing games, and online games. Each video game genre has a different feel, and video game testers need to know this information to verify that each game they test fits the genre specifications.


Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."
Thank you for the advice and knowledge on Game Testers. I am currently in college taking the Game Simulation and Development program. I’ve been studying this for about 2 years in college and got the basics down. How would I find a stepping stone for becoming a game play tester? I don’t want to try for big named companies and etc… I want to actually build a portfolio on testing games, Designing games, and programming games but I don’t know what to look for when finding something where I can give my first professional attempt to test a video game or project.
Reuben says that maintaining a healthy family life extremely difficult. "Once the overtime starts, the hours seem to be nearly endless...My longest period of straight overtime lasted just over seven months where my shortest work week was 65 hours and my longest was 92. This was stretched out over two projects that just bled straight into each other."
Maybe I am barking up the wrong tree, but I’ve reached a point in my life where I am grateful for any kind of advise. For the last three years, I have been attending college for a degree I didn’t even want. Long story short, parental figure says there is no demand for game designers/programmers, go into oil! In those three years I have accomplished only 2 years worth of credit in degree, a seething hatred for the Midwest, diagnosis in major depression disorder, a large debt for an unfinished degree and medical expenses, and academic probation for dropping below a 2.0. I have always been a very good student and earned mostly “A”s and “B”s, however over the last year, things have been going downhill in a spiral. I don’t want to explain everything but the end results. I am now taking a break from education to reevaluate my options while I try to find work to pay my hospital bills. My medical condition doesn’t allow me to work very laborious jobs, so finding an appropriate job in the small town that I live in has become nearly impossible. Upon searching for at-home work, which I suspected would be a dead end, I have stumbled upon this article of yours. I have aspired to be in the video game industry for years. I have done my own designing and free-time self teaching for years. I have written dialogue scripts, screenplays (mostly for animations, theatre classes, and my own amusement), and tried my hand out on 3D modeling, and rigging, and animation. I have even worked on table top mechanics for my own board game designs. These things are just what I can think of on the top of my head right now. My point is, I really enjoy nearly all aspects I have tinkered with regarding the topic. I play a fair amount of games as well. From card games to tabletop to video game. I have all these unfinished projects floating around my head, all these ideas I feel could be great. I used to have no free time to myself, and the free time I did find was usually spent lounging on my couch with a controller in my hand ignoring the increasing load of homework I didn’t know how to complete because rent required me to work that day instead of attend class. Now, after doctor visits and therapy sessions, I find myself with all free time and no idea what to do next. I have no health insurance, no job, and no degree. The time I spent working hard for a degree I didn’t want seems to be for nothing. I know I want to get into the game industry, one way or another, and I’ll be damned if I let someone else try to run my life again. So this is what I am asking. What can a debt riddled, determined, small town of Kenai, Alaska resident woman do to get into the game industry?
Nearly any game studio needs testers, and some of the big companies like Nintendo, EA, and Microsoft employ hundreds of game testers either directly or through temp agencies. Like any job, you can start by searching for job postings near your city using the video game job search tool. You can also search on popular tech-industry job sites like Monster.com, or on job aggregator sites like Indeed.com.
Hi Jason, my name is Myra and my question to you is. Do any game companies hire GT’s for specific software only? I specialize in slot apps and I feel my input towards a game company’s slot app could really benefit their app’s success and could take their app to another level. Is there anyone looking for people like that or are GT’s expected to be equipped with multiple games skills?

For example, a large multiplayer online game might have 10,000 different areas that players can explore over several years of play. It would be impossible to test all of those areas manually, every time a new build of the game is created. So instead of doing it manually, an SDET might write a test program that quickly moves the player character to each one of the 10,000 areas for a few seconds each. That’s way faster than a human tester could ever do it manually.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more
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