They don’t test any games at all. Game advisor is just a fancy title for “sales person”, you’ll be just a normal employee at the lowest rated pay. Don’t hold your breath over getting hired that quickly, they typically only hire once or twice a year, in te summer and for holidays. Your application is gonna sit in a pile for a few months if they don’t need new people yet.

Hi Robert, you’re right that there’s a lot to learn to be in the video game industry – but that’s the same with any industry. The sooner you start learning, the sooner you’ll get good at it. 🙂 A college degree isn’t required, but a degree or at least a certificate would help a lot when you’re applying for jobs. If you don’t know where to start, then I’d suggest maybe taking a game-related certificate from a local college if possible – it will teach you the basics, and help you start making a portfolio. Best of luck!
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.
i am eleven years old and i have been playing video games for about 4 years now i love playing video games its my true passion i think i would be great for a job of this and i have been looking around for a while but i cant find any good ways/website that i can apply on please reply back with a couple of website i could use or email adresses to send email to thanks
We are seeking the industry’s best to help us create, publish and support multiple AAA PC games being developed. Join us, and you’ll have the power of Twitch, AWS, and the entire Amazon ecosystem to shape the future of games. You will work alongside talented industry veterans, including key contributors from dozens of titles: League of Legends, Half Life 2, Left for Dead, Portal, Thief, System Shock 2, Age of Empires, Dawn Of War II, Halo, The Last of Us, Gears of War, The Sims, and Bioshock.
This is a great entryway into the video game industry. Also known as Beta Testers, Game Testers are responsible for detecting bugs, glitches, artistic flaws – they “play the game to break the game” according to GameDesigning.org. If you enjoy spending 8 hours a day (or more) playing video games, and you’ve got a great eye for details, this could be a job for you. It’s also a great way to learn about how video games are created, by working more closely with the Dev team.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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