Hi Darren, I do not think it’s too late for you to start transitioning careers, there are plenty of examples of people chaining to the game industry as a second career. I have some specific advice on an episode of the podcast about how to transition to a new career in games, so check that out for sure. You also might like 10 proven ways to break into the game industry. I wish you luck!
This is one reason why it’s best to try and get a full-time employment (“FTE”) testing job at an established game company. Most regions require that employers provide medical benefits to their full-time employees, so it’s often a safer way to go. If you can’t find and FTE job initially, you may want to consider working as a temp at first, just to learn the job and get some experience on your resume.
so iv loved gameing since i was little and i play about 40 hours a week. i just never get bored of them. the question i have is i want to become a tester first so i can get some feel for the gaming industries before i go ahead and start trying to do a degree in game design and programing. the closest school to me is art instutute of wasington. wich is acouple of hours away. the ting i want to know is im not that i cant draw all that well to be honest. how would that effect on getting a degree in this field.
We often get this question: “What’s next after ISTQB Foundation Level certification if I want to really stand out?” If you want to test apps, you’ll also want ASTQB’s Mobile Testing Certification. And you can impress companies even more with your ISTQB Agile Testing Certification. But those are optional, simple next steps. Start with the easy first step of getting your ISTQB Foundation Level certification with the information below or if you need help, by taking an accredited software testing training course.
I’m afraid I can’t help with financial advice. But as far as your game design goals, I think it will be hard to start a career in games in Alaska, because there aren’t any game studios up there that I know of. The closest US city with a strong game industry would be Seattle, so one strategy might be to move to Seattle and get a non-game job while you pursue a video game design certificate or degree. But you’d want to be sure that your health and finances are in order before making such a move. Be smart about it.
I had no intent to offend but I figured I would just be blunt and there was no point in sugar-coating. I had clicked on some ebooks of yours and saw they cost money, linked in some of your replies. This coupled with your smiling face beside it I immediately thought it was a scam. My mistake, I apologize for labeling you a gimmick and thank you for this reply. There are just too many people out to get you these days. If you think about it, the rise of the video game industry could be a good way for people to prey on kids these days who have dreams of being a game developer simply because they enjoy video games.
I love playing video games. But I’ve always wanted to know how the characters are made. I already went to college for game design, but because I couldn’t pass this one programming class, I ended up having to change my major. The art classes didn’t really help me much in understanding how to model a character. People have told me I’m pretty damn creative and I’m detail-oriented. I’m also very focused and love to write.
Hi I just wanted to say I know gaming world is not easy but work job isnt I love playing game I love writing I love find patches in every game I play and I usually not that easy… but I tend to have fun with it im not going to say im the best or anything like that but im pretty good at what I do im barely 18 and I love to work . Ive always wanted to a game taster but never really understood how to do so … but I have a few questions on how everything works but I am a hard worker and fun to know and talk to … it hard to work away from home because im a single father of a one year old and I’d to work from home so I could raise him and work at the same time … what would be a good way for me to get into the gaming industry?
Hello Jason W. Bay I was playing video games with my dad when I was around 6 months (I wasn’t very good at all) Like running to wall for hours and for days too. And you can see dad laughing. And soon I was getting good at it. So when I was 10 years old I was thinking for when I was 4. I want to be a Game Tester and my dad said to me “You can be anything you what you got to believe it inside yourself” So I believe for a every long time, Now I’m 17 years old and thinking for almost 13 or 12 years now. I’m finally thinking doing it but my hometown, Kingston South East (South Australia) No TAFE at all, but Mount Gambier have it but no Game Tester. But I see a lot of Game Tester sites but really have no guts do it. But now I can, it’s there anything I can do because Video game have been I my life for so long. If you read this please text back because I really in is stuck of things. Thank you Jason W. Bay
I am from India. I am 16 years old and am doing a Diploma in Computer Science and Technology. After completing my diploma, I would be doing B.Tech and then M.Tech in computer science. I am interested in gaming practically since I first started playing games. Game testing is not only a hobby for me but I am really passionate about this profession. Will my M.Tech degree be sufficient enough to get me a game testing job in a major game developing company like rockstar or ubisoft? If yes, then what would I exactly do after completing my M.Tech? I mean to say that where and how do I apply for this job?
Hi Daniel, a job testing games is like any other job: the company will post a job opening online, and then you can apply for it. You’ll want to do some research to learn as much as you can about game/software testing to help you get jobs easier, you can find lots of information here on this website or you can get a copy of my book on game testing if you’re interested.
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Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.
"At this point, the 'testing madness' started to hit. One of our testers started cursing out loud regarding waffles and their condescending desire to be like pancakes. One by one I sent each tester home as their sanity became too unstable to control. At one point, I realized I was the only one left and we still had at least 3 more hours of work remaining."
Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."
You’ll never need to buy your own equipment, because the game company you work for will provide you with a computer, the game system(s), and any other hardware or software you might need to do your job. Often, you’ll be using a “dev kit” version of the game system, which is a specially-modified version of the hardware that allows developers to debug their games while they create them. Dev kits are often provided to game studios even before the hardware is announced to the public, so only official game studios — and you, if you have a job there — will have access to them.
Thank you so much for all of your answers to those questions, it has really helped me. I want to eventually work my way up to either being a programmer at valve or ubisoft. But I want to start off my video game career as a game tester. But just a quick question, what would it take to be a game tester for a company like ubisoft or valve because it would make it much easier working my way up on the job ladder for a company that I want to work for. And if they are only looking for experienced testers to work for them what do you recommend as a good company to test games for that would accept new testers?
Hi Alyssa, my book does go into detail about how to write bug reports (thank you for buying a copy!). The answer to your question is “it depends” — sometimes a bunch of glitches are caused by a single bug in the code, but you probably wouldn’t know that unless you talked to a programmer about it. In your example, if you notice that you glitch through the floor in many places, you might write just one report that describes the bug and then gives a few examples of where it happened. That might be good enough to help a developer find the bug and fix it.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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