Interested in turning your love of video games into a career? This course will introduce you to the concepts and skills required to make it in the modern game industry—whether you want to build and finance your own game or land a job at a triple-A studio, with an indie team, or in mobile gaming. Learn about the history of video games, the structure of a typical game studio, the distribution paths for different types of games, marketing trends, the various roles (both artistic and technical), and the skills you need for each job. Christian Bradley provides practical, real-world advice about the game industry, and tips for getting your foot in the door. Plus, explore the courses and learning paths we offer to help get you started.
Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.
Hi-Rez Studios is hiring a Lead QA Analyst to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, and Global Agenda as we embark on exciting new online game projects.
We are a growing online gaming company and are currently looking for a part-time freelancer, to help with the research of our competitors. This will include following and documenting daily activities within these games. Requirements: - Have basic understanding and experience with Google docs/sheet/slides - Be available a few hours throughout the day - Have a computer and a mobile phone. less more
Hello , Im a 15 year old teen that would like to get into the game testing industry. I have good teamwork and also leadership communication skills. The consoles that I have are an Ipod 4th gen. Xbox 360, and an apple computer. I play about 9 hours a day on the weekdays and 19 on weekends. Though I would prefer an at home job cause I am currently in highschool. I would really like some feedback or maybe some job opportunities thanks also I am very good at locating glitches and will provide a very detailed report on every one I find. Please email me at email@example.com .
Besides a typical “game tester” job, there’s also a job that you may not have heard of yet called an “SDET” (pronounced “ESS-det”). That stands for “software design/development engineer in test.” It’s a cool job that’s basically a tester that writes computer code – code that tests the game in an automated way. So it’s like a testing job, but the salary is much higher since it requires programming skills. A programming degree or some programming classes would be really helpful for landing a job as an SDET.
Hi Evan, thanks for the questions. First of all, playtesting isn’t a full-time job, you might be thinking about the QA Tester job that’s described in this article. That is a full-time job, and most companies do not require a degree to do that job. Also, there are dozens (hundreds?) of game studios in the US, so I recommend you don’t limit yourself as to which one you’d work for when you first start out — you’ll have a lot to learn, and you can learn at most any game company.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.