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Hello , Im a 15 year old teen that would like to get into the game testing industry. I have good teamwork and also leadership communication skills. The consoles that I have are an Ipod 4th gen. Xbox 360, and an apple computer. I play about 9 hours a day on the weekdays and 19 on weekends. Though I would prefer an at home job cause I am currently in highschool. I would really like some feedback or maybe some job opportunities thanks also I am very good at locating glitches and will provide a very detailed report on every one I find. Please email me at jcastorillo@gmail.com .
1. Usually there’s a team of testers assigned to a game. They work together, but each one might be assigned a certain part of the game such as combat or AI, or it might be divided up by area such as level or character. Each tester submits their own bug reports, and then re-tests the bug once the development team has marked the bug as “fixed” in the next build.

Or, to put it in other terms, rather than sitting around playing games all day, you'll be sitting around playing the same part of a game over and over. And not the climactic boss fight, either – at least, not necessarily. You're just as likely to be assigned to make sure that the different sections of the pause menu work in all different areas of the game.


Hi, there, my name is Robert. I’m a gamer that loves JRPGs, and would love to be in this business, but I feel you need to know rocket-science do be in this industry. Am I wrong? I also have no college degree. Is a game tester the best way to start, or trying to a make phone game, if I want to be a game designer? Or should I go to a college? I’m lost.
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Hi Robert. It’s cool to see that you have so much passion for games! If you want to pursue a career making games, you need to figure out how to turn that passion into a skill set that you can use. I actually do think that getting a job as a tester could be a good place for you to start, because you could use your attention and focus to make money while you learn about the process of making games. Then after a while, you may start to see which other roles might be good for you to get into, for example you might make a good game producer.
Many testing jobs are temporary, working only for the duration of a particular game. However, testing can lead to jobs in other areas of quality assurances. Many people start working as testers in hopes that testing will lead to a job in design or development – this does happen, but it's rare. Only the best and the luckiest make the leap from the testing trenches to other departments.

Don’t wait. It’s important to start on your ISTQB software testing certification now to get your job testing games. Begin by reviewing the free software testing glossary, exam syllabus (what you need to know to pass the exam) and sample exams below, as well as the steps to certification / FAQ. Then register to take the ISTQB exam from ASTQB. We hope to see you soon on ASTQB’s official American list of ISTQB certified testers!


Hi Robert, you’re right that there’s a lot to learn to be in the video game industry – but that’s the same with any industry. The sooner you start learning, the sooner you’ll get good at it. 🙂 A college degree isn’t required, but a degree or at least a certificate would help a lot when you’re applying for jobs. If you don’t know where to start, then I’d suggest maybe taking a game-related certificate from a local college if possible – it will teach you the basics, and help you start making a portfolio. Best of luck!
"At this point, the 'testing madness' started to hit. One of our testers started cursing out loud regarding waffles and their condescending desire to be like pancakes. One by one I sent each tester home as their sanity became too unstable to control. At one point, I realized I was the only one left and we still had at least 3 more hours of work remaining."
Though the industry doesn't pay well for entry-level positions, what about more seasoned QA testers? Danny says, "I work with a guy who has spent the last eight years keeping his nose clean, never in fights with leadership, does whatever is asked of him, and is a freaking QA Ninja when it comes to PC testing. After eight years, he is still paid $14 an hour. I just think we're worth a whole heck of a lot more than $10 an hour." He believes that game developers/publishers should "offer some benefits like they do the rest of the company".
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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