This can vary widely depending on the specific team/project you are working on. I've placed some testers into roles where they literally are pushing buttons for an entire day waiting for an error to occur, and other roles where a tester is sitting right beside the game developers testing a game in real time as game code is being written. There are some companies that work extreme hours in order to finish projects on time but from what I've seen over the years this is not as common as it used to be. There always will be crunch time where you can expect to work some OT, but extended periods of OT for months on end are not that common anymore.
Hi Akshat, congratulations on landing a job testing games! That’s very exciting. Now that you work at a game studio, you should try to learn as much as you can from the designers. Make friends with them, show an interest in their work, and maybe offer to help outside of work if any of them are making indie game projects on the side. You could also consider taking a game design course either online or at a local college. Also, work to become the best game tester you can, because if you do good work for the company then they’re more likely to keep you around and trust you to try you in other job roles. Again, congratulations, and good luck!
Valve and Ubisoft may have internal testing teams, but most game studios do not keep a large number of testers on the payroll – instead, they hire outside game testing companies. I don’t know which contract firms they use, but Babble used to be a big one, and UTest/Applause is popular right now. You could start by looking at one of those companies.
Though the industry doesn't pay well for entry-level positions, what about more seasoned QA testers? Danny says, "I work with a guy who has spent the last eight years keeping his nose clean, never in fights with leadership, does whatever is asked of him, and is a freaking QA Ninja when it comes to PC testing. After eight years, he is still paid $14 an hour. I just think we're worth a whole heck of a lot more than $10 an hour." He believes that game developers/publishers should "offer some benefits like they do the rest of the company".
Location: Sofia, Bulgaria Languages: Polish (C1) + English (B2) OUR CLIENT Our client is a leading provider of multilingual player support, localization and testing services for the games industry. The company serves its clients in over 30 languages including English, French, German, Italian, Portuguese and Spanish. Our client unique multilingual delivery model offers “One Stop Shop” services. The client supports millions of players around the world every day! The gaming industry is not only booming, but it is also changing. Customer service is often a secondary concern for studios because development, design and launch of a game are the ones driving up the numbers. As a result, in terms of customer support gamers are often disappointed. Their high expectations are not met as studios still view players as commodity even though the need for customer support 24/7 is there and gamers don’t have the patience to wait when an issue arises. PRIMARY RESPONSIBILITIES Players respect other players, especially the ones that take the time to care! The player support teams need to know their stuff, speak the same language as the gamers, and have the empathy to drive amazing player support experiences. Also to maintain the games culture, gameplay is an important part of their job. In other words the player support team is given the time to play at work, how cool is that?! What we are looking for... REQUIREMENTS • Native level Polish; • Good understanding of English; • Ability to work in a team environment; • Ability to build trust with the customers; • Patient and empathetic; • Technical aptitude by gaming. Bonus Skills • Good knowledge of E-Sports; • Good troubleshooting skills and analytical thinking; • Good communication skills; OUR OFFER Our client believes the staff is their most important asset and therefore we take pride in finding the best, most talented and driven employees. Among the benefits of working with us* are: • salary much higher than the average Bulgarian wage; • accommodation in a hotel or apartment arranged by our client, for a period of up to 1 month, in the beginning of the employment; • support in finding an apartment afterwards; • all our employees receive also: 1) meal vouchers, per month for 8-hour working day; 2) additional health coverage; 3) free transportation for yearly and late shifts; • in our client offices they have: free gym, yoga, massage, corporate psychologist, healthy days/weeks. *You can check out the cost of living in Bulgaria in comparison to your own country through this tool: https://www.numbeo.com/cost-of-living/in/Sofia
At the top of the list of dream jobs for gamers is video game designer. Those who work in this occupation come up with the concepts that eventually become video games. They see those ideas through to fruition by developing storylines and characters, and then guiding them through production. They collaborate with other members of the development team including artists, programmers, and audio engineers. Job titles include game designer, lead designer, and level designer.
They don’t test any games at all. Game advisor is just a fancy title for “sales person”, you’ll be just a normal employee at the lowest rated pay. Don’t hold your breath over getting hired that quickly, they typically only hire once or twice a year, in te summer and for holidays. Your application is gonna sit in a pile for a few months if they don’t need new people yet.
There are many basic skills and abilities that you will need for a career as a video game tester, but probably the most important attribute is a foundational experience with video games. You need to understand the top genres of games, know what makes for a good video game, and grasp the essentials of game play. Knowing video games, however, is just a start.
Hi Tim, if you’re getting an Associates in Software Development then that’s a good ground to start out on. Here’s my advice: Build a very small game project while you’re in school, to use as a portfolio piece when you start looking for jobs. Then once you graduate, you can apply to jobs in other cities – just be prepared to move to a new city if you get a job offer. I wish you luck!
Using concept art as reference, 3D modeling artists create the 3D objects, buildings and characters needed for a game. They can use a variety of software tools including Maya, Modo and Z-Brush. The technical constraints of the game must be kept in mind, for example, the poly count for each object and scene and the size of the textures for each 3D object.
Hi Robert, you’re right that there’s a lot to learn to be in the video game industry – but that’s the same with any industry. The sooner you start learning, the sooner you’ll get good at it. 🙂 A college degree isn’t required, but a degree or at least a certificate would help a lot when you’re applying for jobs. If you don’t know where to start, then I’d suggest maybe taking a game-related certificate from a local college if possible – it will teach you the basics, and help you start making a portfolio. Best of luck!
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more