Hello! I know this is from a few years ago, but I see you still answer peoples inquires, thanks so much for that! I only have one question, what are the reports on bugs like? Is there a format that you need to use, and do many of the reports look similar if the bug is similar? For instance, if you glitch through the floor in a building, but also in another town over of a game, would that be two different reports written the same, except for location? And how long are the reports typically? I’m actually about to buy your book in a few minutes so sorry if you address this within it, but thought I’d just get a jump start and ask here. Thank you!
A few companies offer college internships most do not, says Mencher. So, you must “create’ your own experience through game development projects, volunteering to be part of a MOD group or using the development tools that most game companies release with the games themselves. Want to work for Epic Games or a Game Developer using the Unreal engine? Go purchase the last game created with Unreal – and have fun using the tools provided.

IGT believes in sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws.
Online Game Tester charge a flat rate no matter how much you earn. Instead of charging 25-50% percentage of what you earn (like other companies do), we want to make a simple and cheap solution. The cost cover maintenance, creating the job database and partnerships with 2k, Rockstar etc, keeping our tools, software and content up-2-date, e-books worth over 49 USD, guides, video tutorials, life-time support and much more. We have tried to lower cost to a minimum.

During testing, the video game tester’s trained eye looks for problems that gamers will face. After a tester identifies a glitch, the problem must be written up and submitted to game designers to fix. This process can be challenging and it may mean replaying the same game of 2018 FIFA World Cup for 6 to 12 hours a day in a comfortable office. Repetition is the most exhausting part of video game testing.
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The Community Manager will serve as the vital link between our company and its global community of game developers and designers, NGOs, funders, and businesses using games to catalyze change across sectors from health and education to social justice and the environment. The Community Manager often serves as the first point of contact, helping establish and maintain our organization’s brand vision and experience.
Few people understand that not all jobs are highly technical. Video and computer games companies are in dire need of programmers, engineers, animators, and other “technically inclined” people – but they also need administrators, marketing and sales staff, recruiters, and more. Find all kinds of jobs from the top employers in the JobMonkey Job Center.
Jeez, some of the kids commenting here really can't type well. Either that or they're not good at English. You know it isn't all just fun and games you have to have some English skills because you have to write well detailed reports. You aren't just playing the game you have to analyze it and see where the bugs are or where are the rough patches and then report them to the company. I don't think that this kind of job is for 11 or 13 year olds. I think maybe you should explain that in your article above. This is coming from a 17 year old who has tested and now I make small games with a group of friends. (we're just learning the programs right now). Learning to program is a pain in the butt, but I think rather than small kids looking for jobs in video game testing, I think they should be encouraged to learn more about the games they love. You guys are to young. It bothers me just how many of you believe it is just getting paid to play when it isn't. Well those are just my two cents.

A video game tester is expected to take a wide range of actions in the game to identify any bugs or glitches. Essentially, a bug is something wrong with the programming, and there can be a huge variety of them. A bug comes when a player gets trapped in a certain spot, or when a movement graphic doesn’t work properly on a specific character. There are literally millions of possible bugs that could be in the game, but thanks to game testers, most games are released nearly flawless.
Hello Jason, I’ve played games since I was around five years old. I always loved the call of duty series, mostly since it was the most gyroscopically advanced of most games. I have a great eye for detail like in call of duty world at war one guy stands in corner while jumping other guy crawls under him (figured this out with my best friend) crawl guy stands up while under jump guy glitches to where if u don’t move you’re invincible. Played it right when it came out heck I’m thirteen and I’m more intelligent than most people I mean I’m spelling college vocabulary over here and I’m in the seventh grade. I believe that the game is a part of me emotionally attached yet somewhat physically as well I believe that the game becomes part of my life my story! I would love to be a video game tester not for the pay but the experience. Thank you for your time, sir.
IGT believes in sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws.
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."
Hello my name is Cyril and i am interested in testing video games. My parents say its alright if i can find a job. I am aware of the difficulties and obstacles of testing video games. But i would like to know were i can get that kind of a job. It would really mean alot to me because it would be nice to have some cash and i would love to have the chance to develop and design video games. Thanks and God Bless.

Hi Samin, your comment made me chuckle! If you could get paid to play games, then everybody would do that for sure. The fact is that game testing is a lot of work, and sometimes it’s not even very fun. You don’t get to just play the game, you have to search for bugs and write a report for each bug you find. Sometimes you could write 20 or more reports each day. Then when the dev team fixes the bug, you have to go into the game to make sure it’s really fixed, which can take a while.

The reality is, there are thousands of people who do have those cool jobs working in the video game industry. In fact, for those of you who were told by your parents to get off the couch and do something with your life, the reality is, playing video games can be a key to success in the gaming industry, says Marc Mencher, president of Game Recruiter, the premier search firm in the game industry.

Hi, my name is Danny, from Houston,Texas. I’m 16 on my sophomore year. I’ve been playing games since in my early childhood years. I currently have a ps3, ps4, and Touchscreen all in one computer (not good for gaming though). After graduating high school, I’m not really sure how to start being a video game tester. I have no skill, but that doesn’t mean I can’t learn. Any tips to help me out?
If being laid off isn't bad enough, finding continued employment is also difficult. "Everyone tries to advance to positions that aren't available and won't get," says Phil. While this may also be true for other careers within the games industry, he believes this problem is compounded because testers are often hired through a staffing company and not internally. Many publishers won't offer a reference because of contractor policies. Most testers are not, technically, employees.
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i am eleven years old and i have been playing video games for about 4 years now i love playing video games its my true passion i think i would be great for a job of this and i have been looking around for a while but i cant find any good ways/website that i can apply on please reply back with a couple of website i could use or email adresses to send email to thanks
I recently just asked on GameTesters.Net, about whether or not the testers get to keep the games or send them back, now i’ve been into gaming a lot, i’ve played many games ever since i was a kid, yes this goes way back from when i had Pokemon Stadium for the Nintendo 64, it was the very first system i ever had as a child, i don’t have it anymore, wish i did though, but anyways, this isn’t about a Gamer’s childhood or their very first game console, this is about bein paid, to be a Gamer, now i’d love to be paid just to play video games, it has been a dream of mine to be paid, just to play video games, i think that would be top notch, an awesome, plus it is something i enjoy doing, so if anyone can tell me how to land a job like this, just let me know in a reply.
When you’re looking at job postings, keep in mind that many employers will still consider candidates even if they only have around 80% of the qualifications. Watch carefully for postings that say things like “2 years experience required, or equivalent experience” because often times college or independent game development is good enough to get an interview.
Hi Robert, you’re right that there’s a lot to learn to be in the video game industry – but that’s the same with any industry. The sooner you start learning, the sooner you’ll get good at it. 🙂 A college degree isn’t required, but a degree or at least a certificate would help a lot when you’re applying for jobs. If you don’t know where to start, then I’d suggest maybe taking a game-related certificate from a local college if possible – it will teach you the basics, and help you start making a portfolio. Best of luck!
Hi Jackie, it’s interesting that you mention an interest in translation. Do you mean that you’re bilingual or multilingual? If so, you should investigate jobs as at companies that do “localization testing” because they employ translators and also testers. One company I’ve worked with before is Babel Media, so that could be a good place to start your search.
Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."
Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."
Christian has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as Of Light and Darkness, Deep Space Nine, The Fallen, Unreal Tournament 2004, Unreal 2: The Awakening, and Battle Engine Aquila. Some of his clients include Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.
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Looking for Temporary Teaching AssistantsWorking Hours: Retail hours (3-5 days including weekends) Working Duration: November for 6 monthsWorking Location: Novena/Jurong East/CCK/Tampines/Marina ParadeSalary: $8.50/hJob Scope:o being at the reporting station and/or classroom 10 minutes before class startso receiving students when they arrive for classo helping students to settle down for ...
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