When you’re looking at job postings, keep in mind that many employers will still consider candidates even if they only have around 80% of the qualifications. Watch carefully for postings that say things like “2 years experience required, or equivalent experience” because often times college or independent game development is good enough to get an interview.
As an integral part of the video game development team, animators and other artists make video games come to life visually. Using specialized software, animators create the series of pictures that form the images in a video game, including the characters and the environment. Artists also design packaging that makes games stand out on store shelves.
Reuben says that maintaining a healthy family life extremely difficult. "Once the overtime starts, the hours seem to be nearly endless...My longest period of straight overtime lasted just over seven months where my shortest work week was 65 hours and my longest was 92. This was stretched out over two projects that just bled straight into each other."
I enjoyed my time at Multiplay. A typical day included helping a large number of customers through ticket and live chat interfaces with issues surrounding the operation of their game servers. I learned some new techniques regarding the rapid deployment of game updates to a large number of servers (often 20-30, or more, machines on 5 separate continents). - more... Both management and my co-workers were an absolute blast, and the environment was light-hearted and fun. The hardest part of the job was managing the number of issues that would crop up, as we'd often face several hundred new tickets a day - n ... - less
Every single video game is tested. Quality assurance is part of creating great games. Without testing, video games will have annoying flaws and bugs that will create unhappy customers. Testers focus on categories like compliance, functionality, compatibility, localization, soak, beta, regression load, or multiplayer to find flaws that crash gaming consoles, loop dialogue, freeze games, erase progress, or skew visuals. It is the video game testers job to play the game and find these loopholes, flaws, glitches, bugs, secrets, and problems.
Hi Tyffani, you seem very passionate about games, that’s awesome! There are lots of different careers, so you need to figure out which one(s) might “click” with your interests and talents. You could start by finding out whether you are more attracted to art, or to programming, or design. Check out the Quest for Your Career articles to learn more about each one – once you find something that sounds interesting, then you can start thinking about how to pursue it. Have fun!
I’ve been playing games since I was two, and have participated in beta-tests as long as I can remember. More specifically; I’ve participated in beta-tests nearly every new game release there’s been in the past 12 years. I’m 18, so it’s legal for me to work in most places, It’s just a matter of finding the company with an open or will be open position as a qa tester, that is lenient on distance to the physical work place.
Hi Carlos, in your question, you mention several different game jobs: writer, programmer, tester, design, and art. So the first thing I’d recommend is to get some clarity on which game job you want to do. If you can identify what it is you want to do, then the path will be clearer. If you’re currently going for a degree in writing or programming, then try to do some game-related projects while you’re in school, to start building your portfolio. Then you’ll be able to apply for jobs directly after college.
Christian has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as Of Light and Darkness, Deep Space Nine, The Fallen, Unreal Tournament 2004, Unreal 2: The Awakening, and Battle Engine Aquila. Some of his clients include Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.
Most companies do not have a formal process for selecting a Lead Tester. If you want to progress in your career, then you should do great work and help your leads accomplish their goals for the project. Always work to take on more responsibility. If your leads come to see you as a hard worker who is capable of more responsibility, then they may promote you next time there’s an opening for a lead tester position.
The Community Manager will serve as the vital link between our company and its global community of game developers and designers, NGOs, funders, and businesses using games to catalyze change across sectors from health and education to social justice and the environment. The Community Manager often serves as the first point of contact, helping establish and maintain our organization’s brand vision and experience.