Looking for Temporary Teaching AssistantsWorking Hours: Retail hours (3-5 days including weekends) Working Duration: November for 6 monthsWorking Location: Novena/Jurong East/CCK/Tampines/Marina ParadeSalary: $8.50/hJob Scope:o being at the reporting station and/or classroom 10 minutes before class startso receiving students when they arrive for classo helping students to settle down for ...
The overall job outlook for Video Game Designer careers has been negative since 2004. Vacancies for this career have decreased by 32.33 percent nationwide in that time, with an average decline of 5.39 percent per year. Demand for Video Game Designers is expected to go up, with an expected 7,940 new jobs filled by 2018. This represents an annual increase of 11.59 percent over the next few years.
If I want a job as a game tester, do I NEED to show the company my college grades? I’m studying game design and going to graduate in 2019, but my grades in college are not as good as they were in high school (the reason for this is because I go to a British college and it wasn’t until recently that I discovered how rough and strict the grading system is here and my parents won’t let me drop out. I have to finish the degree). My grades here are ok but my high school grades are excellent. Can I just show my high school grades and games I’ve made in my free time and that’s it?

Hello Jason, I’ve played games since I was around five years old. I always loved the call of duty series, mostly since it was the most gyroscopically advanced of most games. I have a great eye for detail like in call of duty world at war one guy stands in corner while jumping other guy crawls under him (figured this out with my best friend) crawl guy stands up while under jump guy glitches to where if u don’t move you’re invincible. Played it right when it came out heck I’m thirteen and I’m more intelligent than most people I mean I’m spelling college vocabulary over here and I’m in the seventh grade. I believe that the game is a part of me emotionally attached yet somewhat physically as well I believe that the game becomes part of my life my story! I would love to be a video game tester not for the pay but the experience. Thank you for your time, sir.
Video games are a major part of the UK’s screen entertainment industry. Games are everywhere, from phones, tablets, PCs, consoles and virtual reality headsets (VR). This exciting industry blends creative talents, from artists to technicians. Game development can be a highly complex process often lasting up to two years and requiring teams of programmers, designers, artists, writers, musicians, and even actors. Whether supported by multi-million-pound investment for a flagship console game, or a micro team working from home on a mobile game, developers can achieve great success. The computer games market is highly competitive and subject to seasonal peaks, and launch dates that need to be met.

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Jeez, some of the kids commenting here really can't type well. Either that or they're not good at English. You know it isn't all just fun and games you have to have some English skills because you have to write well detailed reports. You aren't just playing the game you have to analyze it and see where the bugs are or where are the rough patches and then report them to the company. I don't think that this kind of job is for 11 or 13 year olds. I think maybe you should explain that in your article above. This is coming from a 17 year old who has tested and now I make small games with a group of friends. (we're just learning the programs right now). Learning to program is a pain in the butt, but I think rather than small kids looking for jobs in video game testing, I think they should be encouraged to learn more about the games they love. You guys are to young. It bothers me just how many of you believe it is just getting paid to play when it isn't. Well those are just my two cents.

I’ve always been interested in working at home doing something I enjoy ever sense I left the service. QA testing has always been a interest because of the detailed work and the ability to work on your own but with a common goal with thousands of others. The issue I’m having currently is that I’ve grown up casually gaming across all platforms and genres and I just don’t have the slightest idea on who I should talk to or where to send a resume. Any help would be extremely apreciated.

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Be aware that there are scam websites that will try to get you to pay for your own equipment in order to get a job testing games. Do not work with those companies! All legitimate testing companies will provide you with everything you need, because they’re legally required to do so. Also, you should never have to pay money in order to find and apply for testing jobs. If a website asks you for money to help you find a testing job, stay away!
A few companies offer college internships most do not, says Mencher. So, you must “create’ your own experience through game development projects, volunteering to be part of a MOD group or using the development tools that most game companies release with the games themselves. Want to work for Epic Games or a Game Developer using the Unreal engine? Go purchase the last game created with Unreal – and have fun using the tools provided.
hi im very curious about becomeing a Video Game tester and I’ve been playing video games since I was a child and really want to get into this industry. I live in Canada but I don’t know what area’s around here might employ me so i really wanna know just how i can become a Game tester in Canada and im in to Role playing Games like Dark Soul’s and Skyrim games like that so is there any advice you can offer me
Valve and Ubisoft may have internal testing teams, but most game studios do not keep a large number of testers on the payroll – instead, they hire outside game testing companies. I don’t know which contract firms they use, but Babble used to be a big one, and UTest/Applause is popular right now. You could start by looking at one of those companies.
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Game testers may also have to run through matrix testings. Matrix testing is often used in fighting games like Mortal Combat, Tekken, or Soul Calibur. Say a fighting game has 20 different characters and 20 different levels. When doing matrix testing, the video game tester would need to play as each character vs each character (including Character 1 vs Character 1) on all 20 levels. That’s 8,000 different matchups! That’s just one example of the highly-detailed, often monotonous work that video game testers have to do.
"At this point, the 'testing madness' started to hit. One of our testers started cursing out loud regarding waffles and their condescending desire to be like pancakes. One by one I sent each tester home as their sanity became too unstable to control. At one point, I realized I was the only one left and we still had at least 3 more hours of work remaining."
I’m afraid I can’t help with financial advice. But as far as your game design goals, I think it will be hard to start a career in games in Alaska, because there aren’t any game studios up there that I know of. The closest US city with a strong game industry would be Seattle, so one strategy might be to move to Seattle and get a non-game job while you pursue a video game design certificate or degree. But you’d want to be sure that your health and finances are in order before making such a move. Be smart about it.

As the global leader in licensed sports merchandise, Fanatics is changing the way fans purchase their favorite team merchandise by partnering with top leagues, clubs and soccer brands worldwide to offer the largest collection of timeless and timely gear from every pro and college team online, on your phone, in stadiums or on-site at the world’s biggest sporting events. A top 50 Internet Retailer Company, Fanatics comprises the broadest online assortment by offering hundreds of thousands of officially licensed items via its Fanatics ( www.fanatics.com ), FansEdge (www.fansedge.com ) and Kitbag ( www.kitbag.com ) brands, as well as the largest selection of sports collectibles and memorabilia through Fanatics Authentic ( www.fanaticsauthentic.com ). A multi-channel company, Fanatics operates more than 300 online and offline stores, including the e-commerce business for all major professional sports leagues (NFL, MLB, NBA, NHL, NASCAR, MLS, PGA), major media brands (NBC Sports, CBS Sports, FOX Sports) and more than 200 collegiate and professional team properties, which include several of the biggest global soccer clubs (Manchester United, Real Madrid, Chelsea, Manchester City). The company's in-venue and event retail portfolio includes the NBA, NHL, NASCAR, Wimbledon, Kentucky Derby, The Ryder Cup, Manchester City, Texas Longhorns, Pittsburgh Pirates and New Jersey Devils, allowing fans to experience a seamless shopping experience across online, mobile and physical store locations.


very helpful article. i personally love breaking games and finding bugs. i just love to find those bugs that the developers/programmers didnt think of being possible or consider happening. just to find one and say “this is a game breaking bug, here is a way you could fix it” makes me happy because it might help keep another player from experiencing that bug and ruining there experience of the game. the mere fact that i sit playing games the first time through enjoying them and then going back and trying to break them for fun kind of qualifies me or places me in the area for QA game tester already but that doesnt mean much as i cant find anywhere to apply for such a job. i know minor programming and can give details on how to fix bugs in a way a programmer might understand better than the regular person testing the game without the knowledge. it’s just saddening for me that i have been searching for about 3 years now for somewhere to apply for this type of job. i truly have a passion for it, even though it’s considered a tedious job at times, i still love it.
According to the Gamasutra Salary Survey of 2014, the online publication for Game Developer Magazine, the average salary for testers is about $54,833 annually. The same study found that testers with over three years of experience average roughly $48,426 a year. If you work for over six years, you can expect to reach an average of $62,885 a year, and those with a master’s degree earned on average $65,000.
As more technology becomes available to video game developers, the consumer market will expand to offer a wider range of products, thus creating jobs for all you hardcore gamers out there. After all, VR is only just getting started and there’s already over 1,100 VR supported games on Steam! Here’s a list of five video game jobs gamers might find interesting:
Hi Darren, I do not think it’s too late for you to start transitioning careers, there are plenty of examples of people chaining to the game industry as a second career. I have some specific advice on an episode of the podcast about how to transition to a new career in games, so check that out for sure. You also might like 10 proven ways to break into the game industry. I wish you luck!

Hi Jacob, your first stop when looking for game studios in a given location should be GameDevMap.com. It’s a crowd-sourced list of studios. I can see that there are over a dozen developers and publishers there, but I don’t see any of the “giant” companies you mentioned – but that’s okay, because you don’t need to target the big, famous developers for your first job. Start wherever you can, build your experience, and then you can move elsewhere later on. Good luck!
Each of these education paths will cover how programs and coding comes together to make the technology like video games, websites and online apps. You’ll also learn why certain programs behave the way they do, and how applications are designed from the ground up. This is highly technical education, but it may also involve theoretical and artistic concepts like color composition, image balance, texture, or user behavior.
Video game testers usually don't require any formal qualifications, although some knowledge of standard office software will be handy. This doesn't mean that some testers don't have BTECs or even degrees in computer games design, but these qualifications aren't necessary, although they can be helpful. Testers do need patience, discipline, organisation and persistence, because playing video games as a job isn't like playing video games on your own time.

are there any places for these jobs in Canada, and for age complies would 17 work. I can honestly say I’ve played video games since I was around 3-4 since then I slowly went up in gaming. now I’m more into battlefield and call of duty or really any shooters. I have found bugs on my own and done a lot of the things you said that you would have to do as a game tester like writing a report, do you have to be good with code and things like that to make a job?.
You’re right that it depends on the size of the team. If you want to have a lot of input as a programmer, try working with a smaller team (like 4 to 20 people). However, programmers could have a lot of input on the design of bigger games, if they’re gameplay programmers. For example, if you’re the combat programmer on a fighting game, you may have a lot of control over the fine-tuning and overall “feel” of the combat, even if it’s a large team. Some of the best designers I know started out as programmers.
I’m assuming this website is American-based (because of the mention of “provinces”), and I also assume people living in the UK or Australia won’t necessarily be able to use the advanced search; especially if you’re like me, and live in the middle of nowhere, essentially. But does the advanced search apply to worldwide users, or just to American users, or is it possible to select your country with this? I only found this website recently, so I haven’t tested it out, but if this isn’t the case, I hope you consider adding a selection of your home country to users, so they too can search for jobs.

A video game tester is expected to take a wide range of actions in the game to identify any bugs or glitches. Essentially, a bug is something wrong with the programming, and there can be a huge variety of them. A bug comes when a player gets trapped in a certain spot, or when a movement graphic doesn’t work properly on a specific character. There are literally millions of possible bugs that could be in the game, but thanks to game testers, most games are released nearly flawless.


Hello! I know this is from a few years ago, but I see you still answer peoples inquires, thanks so much for that! I only have one question, what are the reports on bugs like? Is there a format that you need to use, and do many of the reports look similar if the bug is similar? For instance, if you glitch through the floor in a building, but also in another town over of a game, would that be two different reports written the same, except for location? And how long are the reports typically? I’m actually about to buy your book in a few minutes so sorry if you address this within it, but thought I’d just get a jump start and ask here. Thank you!
We are posting this on the Design Notes first because we ALWAYS want to get people from our community. You all know the game as well (and sometimes better O_O) than we do, so it makes sense to bring new help onto the team from our player community! Real life has stolen some of our testers away over the last few months, (shakes fist at real life), so it's time to buff our team count!
Location: Sofia, Bulgaria Languages: Polish (C1) + English (B2) OUR CLIENT Our client is a leading provider of multilingual player support, localization and testing services for the games industry. The company serves its clients in over 30 languages including English, French, German, Italian, Portuguese and Spanish. Our client unique multilingual delivery model offers “One Stop Shop” services. The client supports millions of players around the world every day! The gaming industry is not only booming, but it is also changing. Customer service is often a secondary concern for studios because development, design and launch of a game are the ones driving up the numbers. As a result, in terms of customer support gamers are often disappointed. Their high expectations are not met as studios still view players as commodity even though the need for customer support 24/7 is there and gamers don’t have the patience to wait when an issue arises. PRIMARY RESPONSIBILITIES Players respect other players, especially the ones that take the time to care! The player support teams need to know their stuff, speak the same language as the gamers, and have the empathy to drive amazing player support experiences. Also to maintain the games culture, gameplay is an important part of their job. In other words the player support team is given the time to play at work, how cool is that?! What we are looking for... REQUIREMENTS • Native level Polish; • Good understanding of English; • Ability to work in a team environment; • Ability to build trust with the customers; • Patient and empathetic; • Technical aptitude by gaming. Bonus Skills • Good knowledge of E-Sports; • Good troubleshooting skills and analytical thinking; • Good communication skills; OUR OFFER Our client believes the staff is their most important asset and therefore we take pride in finding the best, most talented and driven employees. Among the benefits of working with us* are: • salary much higher than the average Bulgarian wage; • accommodation in a hotel or apartment arranged by our client, for a period of up to 1 month, in the beginning of the employment; • support in finding an apartment afterwards; • all our employees receive also: 1) meal vouchers, per month for 8-hour working day; 2) additional health coverage; 3) free transportation for yearly and late shifts; • in our client offices they have: free gym, yoga, massage, corporate psychologist, healthy days/weeks. *You can check out the cost of living in Bulgaria in comparison to your own country through this tool: https://www.numbeo.com/cost-of-living/in/Sofia less more
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