Companies often pay contractors a higher base pay in lieu of benefits, but Danny only made $10 an hour. Extrapolating this data, means the average salary for a full-time position is roughly a meager $20,800. The federal minimum wage is $7.25, but game-testers are information workers, not burger flippers. It takes skill and knowledge to test and judge a game.
Whether it’s mobile games, social games, browser games, PC, console or online games – Games-Career.com gives you access to the best video game jobs. Our job portal brings you new listings every day in the fields of Art, Audio / Sound, Business Development, Community Management, Game Design / Level Design, IT, HR, Online Marketing / PR, Payment, Product Management, Producing, Programming, QA and Web Development. If you are working or looking for gaming jobs and are ready for your next career move, Games-Career.com is the platform for you. The same applies to students and new talents with an interest in computer and video games who want to break into the industry or gain professional experience in game development, production and marketing. Companies like Bigpoint, Gameforge, gamigo, Goodgame Studios, InnoGames, Namco Bandai, Aeria Games, Travian Games, wooga, XYRALITY, Daedalic and YAGER publish current game job openings on our portal. No matter whether you are searching for a community manager position in Madrid, game tester jobs in London, marketing or PR work in San Francisco, an IT assignment in Vancouver, or employment as a programmer in Paris, Games-Career.com is where you will find the perfect match. And if what you are looking for is a full- or part-time training position, internship, traineeship or placement as a working student in the games industry, you’ve come to the right place as well. Should your search of the listed game jobs not return the desired result, you can post your own job request free of charge complete with your CV and work samples. If you have any questions, feedback or suggestions, please get in touch with us at any time – we’re here to help.
Hello! I know this is from a few years ago, but I see you still answer peoples inquires, thanks so much for that! I only have one question, what are the reports on bugs like? Is there a format that you need to use, and do many of the reports look similar if the bug is similar? For instance, if you glitch through the floor in a building, but also in another town over of a game, would that be two different reports written the same, except for location? And how long are the reports typically? I’m actually about to buy your book in a few minutes so sorry if you address this within it, but thought I’d just get a jump start and ask here. Thank you!
As the global leader in licensed sports merchandise, Fanatics is changing the way fans purchase their favorite team merchandise by partnering with top leagues, clubs and soccer brands worldwide to offer the largest collection of timeless and timely gear from every pro and college team online, on your phone, in stadiums or on-site at the world’s biggest sporting events. A top 50 Internet Retailer Company, Fanatics comprises the broadest online assortment by offering hundreds of thousands of officially licensed items via its Fanatics ( www.fanatics.com ), FansEdge (www.fansedge.com ) and Kitbag ( www.kitbag.com ) brands, as well as the largest selection of sports collectibles and memorabilia through Fanatics Authentic ( www.fanaticsauthentic.com ). A multi-channel company, Fanatics operates more than 300 online and offline stores, including the e-commerce business for all major professional sports leagues (NFL, MLB, NBA, NHL, NASCAR, MLS, PGA), major media brands (NBC Sports, CBS Sports, FOX Sports) and more than 200 collegiate and professional team properties, which include several of the biggest global soccer clubs (Manchester United, Real Madrid, Chelsea, Manchester City). The company's in-venue and event retail portfolio includes the NBA, NHL, NASCAR, Wimbledon, Kentucky Derby, The Ryder Cup, Manchester City, Texas Longhorns, Pittsburgh Pirates and New Jersey Devils, allowing fans to experience a seamless shopping experience across online, mobile and physical store locations.
Hi Darren, I do not think it’s too late for you to start transitioning careers, there are plenty of examples of people chaining to the game industry as a second career. I have some specific advice on an episode of the podcast about how to transition to a new career in games, so check that out for sure. You also might like 10 proven ways to break into the game industry. I wish you luck!
Video games are a major part of the UK’s screen entertainment industry. Games are everywhere, from phones, tablets, PCs, consoles and virtual reality headsets (VR). This exciting industry blends creative talents, from artists to technicians. Game development can be a highly complex process often lasting up to two years and requiring teams of programmers, designers, artists, writers, musicians, and even actors. Whether supported by multi-million-pound investment for a flagship console game, or a micro team working from home on a mobile game, developers can achieve great success. The computer games market is highly competitive and subject to seasonal peaks, and launch dates that need to be met.
On a typical day, a tester will receive an assignment telling him or her to play through a certain part of the game in a certain way in order to identify any bugs. When a bug appears, the tester will fill out a report and submit it; he or she may be asked to replicate it several times. Once – or if – the developers believe they've fixed the bug, the tester may then repeat the process to make sure it's no longer there. Some bugs may be "waived," meaning that they remain in the final game.
Hi-Rez Studios is looking to hire a Lead Concept Artist to join our Paladins team, and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
Each of these education paths will cover how programs and coding comes together to make the technology like video games, websites and online apps. You’ll also learn why certain programs behave the way they do, and how applications are designed from the ground up. This is highly technical education, but it may also involve theoretical and artistic concepts like color composition, image balance, texture, or user behavior.
Hi Mario, there actually are several game companies in Italy – check out this helpful list of Italian game studios at gamedevmap.com. If you eventually want to live abroad, you could start out at an Italian studio and then apply for jobs in a different country with more game dev opportunities (such as England or France) later on, after you get some professional experience.
This can vary widely depending on the specific team/project you are working on. I've placed some testers into roles where they literally are pushing buttons for an entire day waiting for an error to occur, and other roles where a tester is sitting right beside the game developers testing a game in real time as game code is being written. There are some companies that work extreme hours in order to finish projects on time but from what I've seen over the years this is not as common as it used to be. There always will be crunch time where you can expect to work some OT, but extended periods of OT for months on end are not that common anymore.
This is a great entryway into the video game industry. Also known as Beta Testers, Game Testers are responsible for detecting bugs, glitches, artistic flaws – they “play the game to break the game” according to GameDesigning.org. If you enjoy spending 8 hours a day (or more) playing video games, and you’ve got a great eye for details, this could be a job for you. It’s also a great way to learn about how video games are created, by working more closely with the Dev team.
I’ve been playing games since I was two, and have participated in beta-tests as long as I can remember. More specifically; I’ve participated in beta-tests nearly every new game release there’s been in the past 12 years. I’m 18, so it’s legal for me to work in most places, It’s just a matter of finding the company with an open or will be open position as a qa tester, that is lenient on distance to the physical work place.
Be aware that there are scam websites that will try to get you to pay for your own equipment in order to get a job testing games. Do not work with those companies! All legitimate testing companies will provide you with everything you need, because they’re legally required to do so. Also, you should never have to pay money in order to find and apply for testing jobs. If a website asks you for money to help you find a testing job, stay away!
I literally play x-box 360 from the time i wake up until around 2 in the morning, and i feel like video gaming is my passion. I am supposed to be looking for a job, and when someone looks for a job they look for one they have some background in. Well if there is one thing i have a vast background in its playing video games. So if someone out there is looking for a guy to test games for hours without interuptions please contact me at email@example.com Thank you!
Hi Robert, you’re right that there’s a lot to learn to be in the video game industry – but that’s the same with any industry. The sooner you start learning, the sooner you’ll get good at it. 🙂 A college degree isn’t required, but a degree or at least a certificate would help a lot when you’re applying for jobs. If you don’t know where to start, then I’d suggest maybe taking a game-related certificate from a local college if possible – it will teach you the basics, and help you start making a portfolio. Best of luck!
The Community Manager will serve as the vital link between our company and its global community of game developers and designers, NGOs, funders, and businesses using games to catalyze change across sectors from health and education to social justice and the environment. The Community Manager often serves as the first point of contact, helping establish and maintain our organization’s brand vision and experience.