Hi I was just wandering what does it take to be a game tester, and If I did go to College what kind of degree would be better for me to get Hired. Also having a perspective mind of Stuff better, and being logical about stuff Good too. Also what are some good classes in High School to take too because I’m 17 but I want to be as prepared as much as I am. Also lets say I live no where close to where any of the Game complains are. What would I do then.

I play games all day it is my own personal therapy and passion,I teach other gamers and explore all aspects of the game I am playing. I find all there is to do and secrets to find then move on to the next game. My question to you is how can I make a living doing this, I spend so much time and dedication playing games,I feel I should get paid! Please send me some guidelines to help me get started on this path. Thank you for your time.

Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.


I’ve been playing games since I was two, and have participated in beta-tests as long as I can remember. More specifically; I’ve participated in beta-tests nearly every new game release there’s been in the past 12 years. I’m 18, so it’s legal for me to work in most places, It’s just a matter of finding the company with an open or will be open position as a qa tester, that is lenient on distance to the physical work place.
1. Usually there’s a team of testers assigned to a game. They work together, but each one might be assigned a certain part of the game such as combat or AI, or it might be divided up by area such as level or character. Each tester submits their own bug reports, and then re-tests the bug once the development team has marked the bug as “fixed” in the next build.
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