Tired of not being paid enough for your hard work? If yes, we want you to join us as our Roadshow Ambassadors to have a magnificent career! Benefits - Insane Salary! Earn up to $4000 monthly with basic and commission! - On-the-job training with our proven methodologies! - Flexible working hours - You can start work anytime as long as the weekly hours are met! Jobscope - Conduct fun outdo ...
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
Hi Alyssa, my book does go into detail about how to write bug reports (thank you for buying a copy!). The answer to your question is “it depends” — sometimes a bunch of glitches are caused by a single bug in the code, but you probably wouldn’t know that unless you talked to a programmer about it. In your example, if you notice that you glitch through the floor in many places, you might write just one report that describes the bug and then gives a few examples of where it happened. That might be good enough to help a developer find the bug and fix it.

You can take pride in working for the employer of choice in the communities where we do business. You'll participate in a culture that treats all employees with respect, encourages their growth and development, and rewards excellence. Your thoughts and ideas are welcome here. We want to hear every fresh approach and new experience. If you find that appealing, then IGT could be the place for you.  We look forward to meeting you!
Available Positions at GameStop: Game Advisor, Accessory Associate, Key Holder, Assistant Manager, Store Manager, Customer Service Manager, Hardware Tech, Process Improvement Technician, Maintenance Associate, Refurb Trainer, Employee Relations Supervisor, Replenishment Driver, Inventory Control Supervisor, Lead Loss Prevention Agent, Loss Prevention Investigator, Multi-Unit Manager, District Manager

Technical artists set up and maintain the art production workflow, as well as deciding which packages and tools a studio should use and investigating new technologies and techniques. They are the bridge between artists and programmers. They are employed by development studios, and as a specialised position, have pay rates higher than normal artists. 


We are a growing online gaming company and are currently looking for a part-time freelancer, to help with the research of our competitors. This will include following and documenting daily activities within these games. Requirements: - Have basic understanding and experience with Google docs/sheet/slides - Be available a few hours throughout the day - Have a computer and a mobile phone. less more
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Though the industry doesn't pay well for entry-level positions, what about more seasoned QA testers? Danny says, "I work with a guy who has spent the last eight years keeping his nose clean, never in fights with leadership, does whatever is asked of him, and is a freaking QA Ninja when it comes to PC testing. After eight years, he is still paid $14 an hour. I just think we're worth a whole heck of a lot more than $10 an hour." He believes that game developers/publishers should "offer some benefits like they do the rest of the company".
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I read all of your post and since I've worked for Nexon, I know what is meaning working as a Quality Assurance in a serious place. It's not just playing the game... Sometimes it could be very tiring, especially when you are forced to test a game that you don't like for over 1 or more years. Otherwise, I wish to you all a huge luck for your future experience as a Game Tester/QA.
Try to get involved with beta testing new games. Experience in open beta testing will give an indication of what testing work requires and can build up a résumé. Software companies often release open beta games to the public to get feedback and find glitches, usually providing guidelines on how to test them. Testing such games can expose you to identifying and isolating bugs, paying attention to small details, and writing reports.
I have been playing games on the pc all the way back to the commodore 360. and have been playing all of my life. I am now 44 years old I have 6 classes before I graduate with my BS/IT/WD, The whole reason I went back to school was because I like to game and I wanted to get a job as a gamer (tester) I don’t want to get into the development side or the design side I just want to play games and do bug reports. Every site I have looked at all they want to do is sell me a book on how to be a tester. I don’t have the $$ to buy a book or a “plan” any tips on where I might go from here?
Hi Evan, thanks for the questions. First of all, playtesting isn’t a full-time job, you might be thinking about the QA Tester job that’s described in this article. That is a full-time job, and most companies do not require a degree to do that job. Also, there are dozens (hundreds?) of game studios in the US, so I recommend you don’t limit yourself as to which one you’d work for when you first start out — you’ll have a lot to learn, and you can learn at most any game company.

Hi Tyffani, you seem very passionate about games, that’s awesome! There are lots of different careers, so you need to figure out which one(s) might “click” with your interests and talents. You could start by finding out whether you are more attracted to art, or to programming, or design. Check out the Quest for Your Career articles to learn more about each one – once you find something that sounds interesting, then you can start thinking about how to pursue it. Have fun!
Besides a typical “game tester” job, there’s also a job that you may not have heard of yet called an “SDET” (pronounced “ESS-det”). That stands for “software design/development engineer in test.” It’s a cool job that’s basically a tester that writes computer code – code that tests the game in an automated way. So it’s like a testing job, but the salary is much higher since it requires programming skills. A programming degree or some programming classes would be really helpful for landing a job as an SDET.
The overall job outlook for Video Game Designer careers has been negative since 2004. Vacancies for this career have decreased by 32.33 percent nationwide in that time, with an average decline of 5.39 percent per year. Demand for Video Game Designers is expected to go up, with an expected 7,940 new jobs filled by 2018. This represents an annual increase of 11.59 percent over the next few years.
I'm 19 year old female and love to play video games. I've been playing for about... maybe 10 years? I don't really remember... but I've been thinking of getting a job as a beta tester, but with no luck... I used to have the ps2 and wii, but we had to get rid of them and I currently have the 3ds and still play it... too much I might add. Do I have any chance at all on becoming one?
Hi Evan, thanks for the questions. First of all, playtesting isn’t a full-time job, you might be thinking about the QA Tester job that’s described in this article. That is a full-time job, and most companies do not require a degree to do that job. Also, there are dozens (hundreds?) of game studios in the US, so I recommend you don’t limit yourself as to which one you’d work for when you first start out — you’ll have a lot to learn, and you can learn at most any game company.
ItemForge MMO Shop is looking for levelers and boosters. I will explain and provide everything you need to get started (guide, info, accounts) but it is up to you to learn basics (game mechanics). The more games you learn, the more jobs you will be eligible to get so I suggest learning minimum two. You should know at least one of them quite well already, otherwise you will need to learn it, which is unpaid during the first 6 months of cooperation. Longterm you are expected to improve your skills and knowledge in your free time (staying up to date with patches), but we will pay for your training when a new game is added to the shop. If you prove to be efficient and reliable, it will become a full time job. Duration: - It is a LONG-TERM project. (Note: Don't bother if expect to work 1 day/1 week/1 month) - It is a 5+ days a week job Requirements: - Long term (this job is for years - the game may change, but the players remain the same!) - Responsible & reliable - Ability to read (games change all the time, you need to stay up to date) - STABLE internet + PC able to handle the newest MMO games Offer below is for basic services (require only minimal game knowledge and average skills). If you are a very skilled gamer and can supply premium (top rating) boosts without my help (know-how and accounts) then please send me a list + price of services you can provide (any game, not just the ones we support right now). Always looking for: BOOSTER ($16-24 / day - about $450 a month) for boosting/multiboxing, who is online a lot (minimum 8h+ almost every day) to use 3rd party programs like Multiboxer, you should be tech savy (good at troubleshooting software etc.) You will be doing on demand live boosting (when customer is playing) or perform multibox leveling (which has a flexible schedule). You should have above average skills, good enough game knowledge and at least communicative English. POWER LEVELER ($8-12 / Day - about $250 a month) who can stream for menial jobs like leveling or grinding but also skilled quick jobs (typically x hours). You need a conversational English, above average skills/knowledge and should be online almost every day. You can outsource this job to your non-English speaking friends and earn on being a middle man but you still need a manager who will train them and coordinate the jobs. We also cooperate with teams (e.g. in gaming centers) who can provide many players and/or 24/7 leveling on the same PC (streaming isn't required if gamers are supervised). Power Leveling is all about manually playing online games on customer's account and achieving specific goals within set deadline. Playing manually means 100% by hand, you are not allowed (without my explicit case by case permission) to use or install anything beside the official game client. VPN Tunnel will be provided for you, you can't power level without it. Although many jobs allow you to have a flexible schedule, high availability is desired because sometimes you will have to be able to play during scheduled events like in the party, during specific fixed daily schedule. Only minimal game mechanics knowledge is required to start receiving jobs (100-200h /played). All jobs require you to be online but amount of attention needed varies from job to job, some only require you to play 10% of the time (leecher), others 100% (grind). Rate is calculated for average skill level (not a clicker or a keyboard turner). If you are very efficient and creative, you can complete some (but not all) of the jobs a few times faster or do 2-3 jobs at the same time. This means double or even triple hourly rate but it is very random so you need to be ok with the basic rate, even during jobs that take weeks to complete. Other than that, there is no advancement opportunity, your base rate will never increase (though you may still advance to a Booster). You are expected to play 8h a day, almost every day after you take the job (until you complete it). You will be paid a fixed price for average delivery time (deadlines are very fair), whenever you complete it in 50% or 150% of the time, you will still be paid the same amount (this way efficiency is encouraged). Need all of the following information in your offer (failing to provide a clear answer to any of them will most likely cause your application to be auto-declined): 1. Which position are you applying for, why that one? What kind of tasks do you think you will do? 2. Daily/Weekly availability (how many hours?) 3. Can you play without ping issues on servers located in Europe and America? (try D3 trial and make some levels on BOTH game modes) 4. Preferred long-term daily price (don't waste time asking for more than is offered) 5. PC/Internet specifications (can you stream?) 6. MMO accomplishments and/or gaming experience (only list impressive things that take thousands of hours) 7. Experience in online gaming services industry 8. English level 9. Cover letter (sell yourself!)
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