Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."

I read all of your post and since I've worked for Nexon, I know what is meaning working as a Quality Assurance in a serious place. It's not just playing the game... Sometimes it could be very tiring, especially when you are forced to test a game that you don't like for over 1 or more years. Otherwise, I wish to you all a huge luck for your future experience as a Game Tester/QA.


Hi Satadala, I think you have enough experience to get a job as a game tester. So it’s hard to know why you have not been hired yet, you may just need to be persistent and keep applying. You should also try applying for smaller game studios, as EA/Ubisoft/Etc. likely receive hundreds of applications each week. You may have better luck with a smaller studio to start out.


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