Hi Jason, I seem to find myself in a predicament. Currently I am moving on to my senior year at Penn State and I need a new major. I was pursuing Computer Engineering, but programming and I do not get along very well (Once you go past “if” statements I’m Lost). So my first question is, what majors are good for entering the game industry, that don’t involve programming. My next question is about finding an entry-level position that I can learn on the job. I used your job search tool that you provided and most jobs seemed to require previous experience, any suggestions there?
Video game testers usually don't require any formal qualifications, although some knowledge of standard office software will be handy. This doesn't mean that some testers don't have BTECs or even degrees in computer games design, but these qualifications aren't necessary, although they can be helpful. Testers do need patience, discipline, organisation and persistence, because playing video games as a job isn't like playing video games on your own time.
hey, im 14 on the verge of being 15 and i extremly want a game testing job. ive been sending emails out to gaming sites and all i get back are links that give me no info or answers and no contact numbers. id realy appreciate it if i could get some help out with trying to get a job or contact anything realy that would help would be most appreciated thanks (email is firstname.lastname@example.org)
When companies post their jobs, the requirements are usually flexible – what they list is actually what they want “in a perfect world.” So if you find jobs that only require 1 or 2 years of experience, you should apply for the job and you might get an interview. But you should learn as much as you can about game testing before the interview, so that you don’t sound like a complete n00b – learn as much about testing as you can so you can speak about it intelligently during the interview.
Hi-Rez Studios is hiring a Lead QA Analyst to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, and Global Agenda as we embark on exciting new online game projects.
Here, every day is different. Do you prefer a behind-the-scenes role? One at the front and center of the action? Or something in between? At Penn National Gaming, there’s a “fit” for just about anyone. What began in the seventies as a single horseracing venue has grown to become one of the nation’s largest gaming companies. Penn National Gaming has properties in 18 states as well as Ontario, Canada. But as big as we are, we still feel like family. With company-wide managerial support, resources, and training, our employees can count on a positive experience no matter where they choose to work. What makes you happy? Imagine giving your all to a company and watching that same commitment come right back to you.
T. Thomas is a General Manager for a top Game Industry Game Developer saying “We like to hire the best people for our QA Team. This means we will hire some that proves to have skills in testing video games. When we look at all the employment applications for Game Testing, those who have qualified skills are the ones who will get hired. We were curious about http://get-paid-to-play-games.milehightopsites.com learning from a pro game tester. Proven technical learning skills are proven here to learn about game testing. This is not endorsement of the website. However, it speaks volumes about game testing! We feel anyone who get these skills will be game testing video games.“
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.