Technical artists set up and maintain the art production workflow, as well as deciding which packages and tools a studio should use and investigating new technologies and techniques. They are the bridge between artists and programmers. They are employed by development studios, and as a specialised position, have pay rates higher than normal artists.
Hey! My name is Gloria and I'm 16. I am not exactly interested in video game beta testing. I'm more interested in like IMVU or Second life; Virtual worlds and such. I'm also interested in different types of software like music production, videography, photography and graphic design as well as art studio software and ect. I was wondering if you guys could help. I have been looking everywhere!
:Looking for Temporary Teaching AssistantsWorking Hours: Retail hours (3-5 days including weekends) Working Duration: November for 6 monthsWorking Location: Novena /Jurong East/CCK/Tampines/Marina ParadeSalary: $8.50/hJob Scope:o being at the 2T reporting station and/or classroom 10 minutes before class startso receiving students when they arrive for classo helping students to settle dow ...
Hi Kyler, most game testing jobs don’t require a degree unless they also require some computer programming skills. In high school, I’d recommend taking some computer classes, maybe a programming class, and technical writing. (Or whichever equivalents your school might offer.) Many people move away from their home town to get a job after school, it’s normal to move to a new city where there are more jobs in your field.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more