Hi Ruben, it sounds like you’ve already started developing some of the skills you need to get a job testing – namely, learning about games, and learning how to find and report bugs. You do NOT have to pay anybody to get a job testing games – game testing is like any other job, you just need to find the jobs (start your search here), apply, and interview. If anybody tries to make you pay to find testing jobs, it’s probably a scam and should be avoided.

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Employers typically want applicants who have a thorough knowledge and love for video games. To prepare for testing video games, you may want to gain experience with using different platforms and with different video game genres such as such as puzzle games, first-person shooters, multiplayer games, role-playing games, and online games. Each video game genre has a different feel, and video game testers need to know this information to verify that each game they test fits the genre specifications.

First of all, a high-quality video game tester will have a strong knack for details. Gaming proficiency is required, but you’ll need to take it even further by spotting glitches that are so small the average player will never notice them. A good game tester will have to spot these tiny details and point them out to the developer. You can fully expect to be tested on details when interviewing for a game testing job.
I literally play x-box 360 from the time i wake up until around 2 in the morning, and i feel like video gaming is my passion. I am supposed to be looking for a job, and when someone looks for a job they look for one they have some background in. Well if there is one thing i have a vast background in its playing video games. So if someone out there is looking for a guy to test games for hours without interuptions please contact me at louielouie1991@yahoo.com Thank you!
Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.

Hi. I am a 17 year old student from new zealand in my final year of high school. I have been playing video games since Crash Bandicoot came out on the Playstation 1 system, and back then I could find many bugs and errors with the game. I am looking for a job as a Video Game Tester, and I enjoy challenging environments, as well as repeating things in games over and over again, this coming from my Prince of Persia puzzle history with the original game. Is there any branches for large companies such as Bioware, Bethesda Game Studios or EA in new zealand? or will I have to search outside of the country?

Every model or character in a game will need to be textured. One of the skills of a texture artist is to put detail into each 3D model’s textures, with the smallest amount of data. Simple “flat” textures make 3D objects look fake. Adding imperfections to perfect textures is one of the tricks a texture artist can use to make 3D environments and objects look real.
If you don't have much work experience or previous testing experience, add a section to your resume towards the top that lists out your gaming experience at home.  Things to list include gamer scores, favorite game(s), platforms you own or play on, PC hardware knowledge, networking experience and any other technical skills that would be relevant to the game industry. There are a lot of particular skills we look for, but enthusiasm still matters.
A video game company doesn't function like your typical workplace. Rather than working regular office hours throughout the year, the company goes into "crunch mode" as a game's release date approaches. Because release dates are inflexible – the company has to get the game out by Christmas, the television ad time has been purchased months in advance, and so on – if there's more work that needs to be done, everyone just has to work harder. Any video game tester can tell you that crunch time means long, long days, running on an intoxicating blend of caffeine, junk food and sleep deprivation.
Bethesda Game Studios® is the award-winning development team known around the world for their groundbreaking work on The Elder Scrolls and Fallout series. Creators of the 2006 ‘Game of the Year’, The Elder Scrolls IV: Oblivion®, the 2008 ‘Game of the Year’, Fallout® 3, the 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®, and most recently, the 2015 ‘Game of the Year’, the record-breaking Fallout® 4. In 2015 the studio also released its first mobile game for iOS and Android devices, Fallout Shelter, which quickly became the top downloaded game in 48 countries and has been downloaded more than 120 million times. Bethesda Game Studios also launched Skyrim VR for PSVR and HTC Vive (PC), and Fallout 4 VR for HTC Vive, as well as Skyrim for Nintendo Switch. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. Bethesda Game Studios has offices in Rockville, Austin, Montreal, and Dallas.
The job outlook for testers is directly tied to the video game industry. As long as people are lining up to buy the latest versions of Fallout, Madden, Call of Duty, or the hottest labels, there will be a need for testers to “break” these games. While it is unknown just how many video game testers there are in the US, the number is certainly in the thousands.
Well April, like I said in the article – nobody will pay you for just playing games. Testing games is a skill set that goes beyond “playing” the game, you need to understand how to find bugs and report them, and how to communicate with the dev team. But every great game developer starts out as a great game player – so start thinking about a plan for turning all that enthusiasm into a career in design, programming, art or another game job!
This can vary widely depending on the specific team/project you are working on. I've placed some testers into roles where they literally are pushing buttons for an entire day waiting for an error to occur, and other roles where a tester is sitting right beside the game developers testing a game in real time as game code is being written.  There are some companies that work extreme hours in order to finish projects on time but from what I've seen over the years this is not as common as it used to be.  There always will be crunch time where you can expect to work some OT, but extended periods of OT for months on end are not that common anymore.
Many testing jobs are temporary, working only for the duration of a particular game. However, testing can lead to jobs in other areas of quality assurances. Many people start working as testers in hopes that testing will lead to a job in design or development – this does happen, but it's rare. Only the best and the luckiest make the leap from the testing trenches to other departments.

The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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