Hey! My name is Gloria and I'm 16. I am not exactly interested in video game beta testing. I'm more interested in like IMVU or Second life; Virtual worlds and such. I'm also interested in different types of software like music production, videography, photography and graphic design as well as art studio software and ect. I was wondering if you guys could help. I have been looking everywhere!
Good at playing games and know some other languages? We need you!RecruitFirst is hiring 3 x Game Testers! You will be outsourced to our client to play and translate current popular games on the market!Location: IslandwidePay: $8 /hrDuration: 2 - 3 monthsWorking Hours: Mon to Fri 9am - 6pm (negotiable)What you need to do:- identify and document bugs in the games- run tests and spot grammar mistakes ...
You’re right that it depends on the size of the team. If you want to have a lot of input as a programmer, try working with a smaller team (like 4 to 20 people). However, programmers could have a lot of input on the design of bigger games, if they’re gameplay programmers. For example, if you’re the combat programmer on a fighting game, you may have a lot of control over the fine-tuning and overall “feel” of the combat, even if it’s a large team. Some of the best designers I know started out as programmers.

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Hi Alyssa, my book does go into detail about how to write bug reports (thank you for buying a copy!). The answer to your question is “it depends” — sometimes a bunch of glitches are caused by a single bug in the code, but you probably wouldn’t know that unless you talked to a programmer about it. In your example, if you notice that you glitch through the floor in many places, you might write just one report that describes the bug and then gives a few examples of where it happened. That might be good enough to help a developer find the bug and fix it.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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