Game testing does not typically require specialized education, so you could start applying for jobs now. Search online for game studios or testing companies that have open positions for “game tester” or “QA tester”, and apply online. There are numerous articles on this site on how to write your resume and apply for jobs, look under the “Blog” menu for more information. I wish you luck!
Hi-Rez Studios is hiring a Lead QA Analyst to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, and Global Agenda as we embark on exciting new online game projects.
Hi Sam, getting a job as a game tester may not be as far away as you think. Most testing jobs don’t require a college degree, you just need to know some of the basics of testing and you can apply for testing jobs. If you haven’t checked out my book on becoming a game tester, then I think that’s a great place to start because I wrote that book specifically for people like you. 🙂
Hey Jason, I really hope you reply to this because I can use the advice. I’ve been playing games since I was about 8 and ever since I love pointing out glitches and bugs. Because of this I would love to become a game/QA tester. Unfortunately I’ve been looking for advice online to find colleges for a while now, and I’m running around in circles. If you email me I would be able to get into more detail and information about my situation. I greatly appreciate any advice you give me, thank you.
This can vary widely depending on the specific team/project you are working on. I've placed some testers into roles where they literally are pushing buttons for an entire day waiting for an error to occur, and other roles where a tester is sitting right beside the game developers testing a game in real time as game code is being written. There are some companies that work extreme hours in order to finish projects on time but from what I've seen over the years this is not as common as it used to be. There always will be crunch time where you can expect to work some OT, but extended periods of OT for months on end are not that common anymore.
Getting a job as a game developer is like the Hail Mary of the industry. This is probably the first to pop up in Google when searching for video gaming jobs, but your opportunities might be limited. Jobs site Indeed indicated that the amount of game developer openings have dropped 65% since 2014 while searches for “game developer” have increased by 50%. That’s why getting your foot in the door with one of the jobs above is a great way to grow your network and learn the trade from the inside.
You’ve heard of Blizzard Entertainment, right? They are the incredibly successful company behind games like “World of Warcraft,” “Heroes of the Storm,” “Overwatch,” and “Starcraft”. Blizzard Entertainment has so many ISTQB certified software testers that they are an ISTQB Platinum Partner through ASTQB, the American Software Testing Qualifications Board (this site). This demonstrates Blizzard Entertainment’s commitment to ISTQB software testing certification for their software quality. Think about that.
Valve and Ubisoft may have internal testing teams, but most game studios do not keep a large number of testers on the payroll – instead, they hire outside game testing companies. I don’t know which contract firms they use, but Babble used to be a big one, and UTest/Applause is popular right now. You could start by looking at one of those companies.
Hi Alyssa, my book does go into detail about how to write bug reports (thank you for buying a copy!). The answer to your question is “it depends” — sometimes a bunch of glitches are caused by a single bug in the code, but you probably wouldn’t know that unless you talked to a programmer about it. In your example, if you notice that you glitch through the floor in many places, you might write just one report that describes the bug and then gives a few examples of where it happened. That might be good enough to help a developer find the bug and fix it.
I started this website because there’s very little information out there about how video game companies work on the inside, or how to get started in the industry. I’ve spent literally hundreds of hours, of my own personal time, to write dozens of articles to give you insight into making games as a career. And here they all are, all of them, for free. FOR FREE!
In games you play, look for glitches and errors. When you find them, document them thoroughly – when it happens, how it affect play, and if you can, list possible fixes for the problem. Then report these issues to the company that publishes the game. Your correspondence over this issue could help give you a contact person in that studio. And this could get your foot in the door of that company.
Ok, I am 20 years old. I have been playing games before I could walk. (Literally, I was sitting on my dads lap clicking around and “playing” the best I could as a toddler, Starcraft lol) No one on my family is as passionate about gaming as I am. Its no addiction or unhealthy because I control my weight, take care of my eyes/lighting, and take breaks. I immerse myself into the game. Replying games in different ways, especially free roam/open world games, and role play even. I was told once, “There is a whole world out there man, stop sitting in there playing games” to which I replied that “I have seen more worlds and lived more lives in my games that you may never experiance.” I am always promoting games I enjoy and recommed them. I convince people to at least trt demos/trials or view videos at least to see. I get excited for new games, and saddened when I beat title/franchise I put years into. (Mass Effect is one) My question/comment whatever you may see this as, is this. I do not hardly know anything about computers. Coding and modding is beyond my skills. However I do tell people what ideas I would like to see implemented, what bugs there is at times, I can play a whole day away besides eating,sleeping, etc if time permits, and I have ideas of worlds, languages, characters, and more all in my head. That I thought up. Some may be based off of races/worlds/names of other things but never exact. But I am terrible at art. I can not draw. I have all these ideas and said if I could put them on paper or on a computer I could be rich and bring whole new life to games. I am scared to shoot for a testing job and work in college only to fail out use lack of computing skills and art skills. I have a vivid immagination. I can look around my home state and turn it futuristic ot post apocolyptic or alien without even closing my eyes. No exaggeration. Advice? Wisdom? Anything. I have often thought (sadly I might add) of getting rid of games and “growing up” like everyone tells me to, but I want to give back o other games and become a designer or dev even someday. But afraid to mess up. Should I go with a normal mundane job, or risk it? Help me out peeps, ima gamer, ima nerd, a trekkie/trekker, harry potter lover, lord of the rings follower, star wars fanboy. In essence, im your peer xD advice?
Few people understand that not all jobs are highly technical. Video and computer games companies are in dire need of programmers, engineers, animators, and other “technically inclined” people – but they also need administrators, marketing and sales staff, recruiters, and more. Find all kinds of jobs from the top employers in the JobMonkey Job Center.
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If being laid off isn't bad enough, finding continued employment is also difficult. "Everyone tries to advance to positions that aren't available and won't get," says Phil. While this may also be true for other careers within the games industry, he believes this problem is compounded because testers are often hired through a staffing company and not internally. Many publishers won't offer a reference because of contractor policies. Most testers are not, technically, employees.
You can take pride in working for the employer of choice in the communities where we do business. You'll participate in a culture that treats all employees with respect, encourages their growth and development, and rewards excellence. Your thoughts and ideas are welcome here. We want to hear every fresh approach and new experience. If you find that appealing, then IGT could be the place for you. We look forward to meeting you!
If I want a job as a game tester, do I NEED to show the company my college grades? I’m studying game design and going to graduate in 2019, but my grades in college are not as good as they were in high school (the reason for this is because I go to a British college and it wasn’t until recently that I discovered how rough and strict the grading system is here and my parents won’t let me drop out. I have to finish the degree). My grades here are ok but my high school grades are excellent. Can I just show my high school grades and games I’ve made in my free time and that’s it?
Hi my name is Brant and like anyone else here im looking for a game testing job to make big bucks. I'm 11 but before you stop reading this I want to tell you that I would make a great emplouye. A job like this is my dream and I'm not gonna sit around and wait for it to happen. I'm gonna make it happen. I just really hope that you can find the right sight for me to go on to and find a job like this.
While being laid off can be a part of any career, he adds that the process is cold. "The way [my employer] used to handle these things was to send out meeting notices. You would go to a meeting, and someone would walk into the QA area where everyone who didn't have the meeting request were still sitting and simply say, 'If you're here, you've been let go, pack up your stuff, we're escorting you out'...you always hoped that you would be one of the few that would be kept on."
Try to get involved with beta testing new games. Experience in open beta testing will give an indication of what testing work requires and can build up a résumé. Software companies often release open beta games to the public to get feedback and find glitches, usually providing guidelines on how to test them. Testing such games can expose you to identifying and isolating bugs, paying attention to small details, and writing reports.
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