If you don't have much work experience or previous testing experience, add a section to your resume towards the top that lists out your gaming experience at home.  Things to list include gamer scores, favorite game(s), platforms you own or play on, PC hardware knowledge, networking experience and any other technical skills that would be relevant to the game industry. There are a lot of particular skills we look for, but enthusiasm still matters.

They don’t test any games at all. Game advisor is just a fancy title for “sales person”, you’ll be just a normal employee at the lowest rated pay. Don’t hold your breath over getting hired that quickly, they typically only hire once or twice a year, in te summer and for holidays. Your application is gonna sit in a pile for a few months if they don’t need new people yet.
Using concept art as reference, 3D modeling artists create the 3D objects, buildings and characters needed for a game. They can use a variety of software tools including Maya, Modo and Z-Brush. The technical constraints of the game must be kept in mind, for example, the poly count for each object and scene and the size of the textures for each 3D object.
Grammar check and spell check your resume. That's a personal pet peeve of mine and many hiring managers I work with.  Someone that applies for a testing role but can't catch spelling or grammatical errors in their own resume is usually passed over.  Writing bug reports is a large part of a game tester's job, and developers and test managers don't have the time to guess what you meant.

This is a great entryway into the video game industry. Also known as Beta Testers, Game Testers are responsible for detecting bugs, glitches, artistic flaws – they “play the game to break the game” according to GameDesigning.org. If you enjoy spending 8 hours a day (or more) playing video games, and you’ve got a great eye for details, this could be a job for you. It’s also a great way to learn about how video games are created, by working more closely with the Dev team.
I read through many of these comments and noticed that many of the questions are from younger and eager future designers who hopefully have a fantastic career laid before them. However, I am 24 years of age and have struggled to find a way to break into the gaming industry in Arizona. I am fluent in a handful of coding languages with experience and will be concluding my Associates program for Software Development in in the next few months but none of that means much if there is no ground to find my footing on. The kicker is, I cannot leave this state without having a solid foundation laid out in another state, but I do not want that to stop me from gaining professional experience in the Game Dev industry.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more
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