Hi Robert, you’re right that there’s a lot to learn to be in the video game industry – but that’s the same with any industry. The sooner you start learning, the sooner you’ll get good at it. 🙂 A college degree isn’t required, but a degree or at least a certificate would help a lot when you’re applying for jobs. If you don’t know where to start, then I’d suggest maybe taking a game-related certificate from a local college if possible – it will teach you the basics, and help you start making a portfolio. Best of luck!

I might be biased, but this is my favorite on the list. Customer service is a skill that takes patience, dedication and perseverance, but it’s also a skill that can apply to almost every industry. Getting into this industry as a Customer Support Agent will give you an inside view of the companies you would like to start a career with – and with a company like 5CA, you’ll also have doors opening in other similar industries that you may find you enjoy more.
I've seen a wide variety of people succeed in game testing roles.  Everyone from a recent College graduate with a Computer Science Degree (or equivalent) to someone who has been working in a manual labor or retail position and looking for a way to get into the tech industry. I work with a wide variety of companies and managers and each has their own ideal candidate.  Not everyone that applies to a specific game testing role will be a fit due to specific needs of each team. That being said,  there are some skillsets and characteristics that are common across all roles: strong written and verbal communication skills, excellent troubleshooting and problem solving, and demonstrated ability to work at a high level within a team environment while also able to be an independent contributor. Of course, and most important, being a huge fan of gaming. 
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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