Learn how to become a game tester with my book, Land a Job as a Video Game Tester. You’ll learn the basics of game testing, and all the steps to apply, interview, and accept job offers. I worked hard to write a book that provides everything you need to know to get a job testing games, but if I missed anything then you should email me and I’ll answer any remaining questions you may have. read it
There are many basic skills and abilities that you will need for a career as a video game tester, but probably the most important attribute is a foundational experience with video games. You need to understand the top genres of games, know what makes for a good video game, and grasp the essentials of game play. Knowing video games, however, is just a start.
I am a gaming fanatic and a big gaming freak too. I am now 17 in India doing my 12th. I want to start my career in gaming industry by game testing. I have already started writing stories and idea for my games. I currently have 12 game Ideas out of which 9 don’t exist in gaming. So will I be a success in the industry. BTW I am also writing a book, I don’t know If it will help.
Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.

The external producer advises the developer and ensures the publisher has the information to make the game commercially successful. This involves coordinating the release of screenshots and demo disks with marketing, handling outsourcing with the internal producer and running focus tests. They are also the developer’s go-between with the publisher in terms of milestone payments or any major changes.
We are posting this on the Design Notes first because we ALWAYS want to get people from our community. You all know the game as well (and sometimes better O_O) than we do, so it makes sense to bring new help onto the team from our player community! Real life has stolen some of our testers away over the last few months, (shakes fist at real life), so it's time to buff our team count!

Hi Dylan, if you aren’t going to college near any game developers or game testing companies, then you probably won’t be able to get a job as a tester as most testing jobs are on-site jobs. If you can get hired as a tester, then the company will provide all the hardware and game systems you need, so it’s okay that you don’t have your system any more.


very helpful article. i personally love breaking games and finding bugs. i just love to find those bugs that the developers/programmers didnt think of being possible or consider happening. just to find one and say “this is a game breaking bug, here is a way you could fix it” makes me happy because it might help keep another player from experiencing that bug and ruining there experience of the game. the mere fact that i sit playing games the first time through enjoying them and then going back and trying to break them for fun kind of qualifies me or places me in the area for QA game tester already but that doesnt mean much as i cant find anywhere to apply for such a job. i know minor programming and can give details on how to fix bugs in a way a programmer might understand better than the regular person testing the game without the knowledge. it’s just saddening for me that i have been searching for about 3 years now for somewhere to apply for this type of job. i truly have a passion for it, even though it’s considered a tedious job at times, i still love it.
QA testing is generally considered an entry-level position in the game industry, and most companies do not require a college degree to be hired as a game tester. But if you do get a degree, then you’ll have a much better chance of moving into higher-paying jobs in QA/testing, or even moving into other areas of game development like art, design or programming — game jobs that almost always pay a lot more than a job as a tester. So if you want to have a career in the game industry and not just a job then it’s smart to get an education.

I am currently striving for a college degree in writing and programming, it would seem going with the game tester route would be the easiest in terms of climbing he hierarchy, and just going in with a college degree would be faster but I think experience beats that.so if I developed my own game or my own storyboard etc.would that help me in getting more better jobs such as in design or art

I've seen a wide variety of people succeed in game testing roles.  Everyone from a recent College graduate with a Computer Science Degree (or equivalent) to someone who has been working in a manual labor or retail position and looking for a way to get into the tech industry. I work with a wide variety of companies and managers and each has their own ideal candidate.  Not everyone that applies to a specific game testing role will be a fit due to specific needs of each team. That being said,  there are some skillsets and characteristics that are common across all roles: strong written and verbal communication skills, excellent troubleshooting and problem solving, and demonstrated ability to work at a high level within a team environment while also able to be an independent contributor. Of course, and most important, being a huge fan of gaming. 
While the idea of working from home might seem appealing, most people actually prefer working in an office. You’ll learn much faster when you’re around other, more experienced testers. And it’s also a great way to build a community, and make a group of tester friends who will help each other out later on in your careers. Working from home can be extremely lonely, and people who work from home often don’t advance their careers as often as people who work in the office.
Hi Mario, there actually are several game companies in Italy – check out this helpful list of Italian game studios at gamedevmap.com. If you eventually want to live abroad, you could start out at an Italian studio and then apply for jobs in a different country with more game dev opportunities (such as England or France) later on, after you get some professional experience.
The lead programmer manages the software engineering of a game, developing the technical specification and then delegating different elements. They usually compile technical documentation and ensure the quality, effectiveness and appropriateness of all the game code. They also manage the production of the different ‘builds’ of a game, ensuring that coding bugs are fixed, and making sure everything happens on schedule. The lead programmer must also provide support and guidance to the programming team, which can include specialism in games engine programming, graphics programming, gamesplay, physics, artificial intelligence (AI), tools development, networking and build engineering.
Location: Sofia, Bulgaria Languages: German (C1) + English (B2) OUR CLIENT Our client is a leading provider of multilingual player support, localization and testing services for the games industry. The company serves its clients in over 30 languages including English, French, German, Italian, Portuguese and Spanish. Our client unique multilingual delivery model offers “One Stop Shop” services. The client supports millions of players around the world every day! The gaming industry is not only booming, but it is also changing. Customer service is often a secondary concern for studios because development, design and launch of a game are the ones driving up the numbers. As a result, in terms of customer support gamers are often disappointed. Their high expectations are not met as studios still view players as commodity even though the need for customer support 24/7 is there and gamers don’t have the patience to wait when an issue arises. PRIMARY RESPONSIBILITIES Players respect other players, especially the ones that take the time to care! The player support teams need to know their stuff, speak the same language as the gamers, and have the empathy to drive amazing player support experiences. Also to maintain the games culture, gameplay is an important part of their job. In other words the player support team is given the time to play at work, how cool is that?! What we are looking for... REQUIREMENTS • Native level Polish; • Good understanding of English; • Ability to work in a team environment; • Ability to build trust with the customers; • Patient and empathetic; • Technical aptitude by gaming. Bonus Skills • Good knowledge of E-Sports; • Good troubleshooting skills and analytical thinking; • Good communication skills; OUR OFFER Our client believes the staff is their most important asset and therefore we take pride in finding the best, most talented and driven employees. Among the benefits of working with us* are: • salary much higher than the average Bulgarian wage; • accommodation in a hotel or apartment arranged by our client, for a period of up to 1 month, in the beginning of the employment; • support in finding an apartment afterwards; • all our employees receive also: 1) meal vouchers, per month for 8-hour working day; 2) additional health coverage; 3) free transportation for yearly and late shifts; • in our client offices they have: free gym, yoga, massage, corporate psychologist, healthy days/weeks. *You can check out the cost of living in Bulgaria in comparison to your own country through this tool: https://www.numbeo.com/cost-of-living/in/Sofia less more
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