We are a growing online gaming company and are currently looking for a part-time freelancer, to help with the research of our competitors. This will include following and documenting daily activities within these games. Requirements: - Have basic understanding and experience with Google docs/sheet/slides - Be available a few hours throughout the day - Have a computer and a mobile phone.
We are posting this on the Design Notes first because we ALWAYS want to get people from our community. You all know the game as well (and sometimes better O_O) than we do, so it makes sense to bring new help onto the team from our player community! Real life has stolen some of our testers away over the last few months, (shakes fist at real life), so it's time to buff our team count!
The level editor designs a portion of the game usually referred to as a ‘level’, specifying all possible actions and events, the environment, layout, visuals, characters and objects and their behaviours. The level editor sketches ideas to be worked out in 3D and tested. They will also draw up an inventory of level ‘assets’ (objects and programming requirements), always maintaining an understanding of advanced technologies, technical constraints and what makes entertaining gameplay. The work of a level designer ensures that each new stage of the gameplay presents new challenges for the player.
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.
The reality is, there are thousands of people who do have those cool jobs working in the video game industry. In fact, for those of you who were told by your parents to get off the couch and do something with your life, the reality is, playing video games can be a key to success in the gaming industry, says Marc Mencher, president of Game Recruiter, the premier search firm in the game industry.
For example, a large multiplayer online game might have 10,000 different areas that players can explore over several years of play. It would be impossible to test all of those areas manually, every time a new build of the game is created. So instead of doing it manually, an SDET might write a test program that quickly moves the player character to each one of the 10,000 areas for a few seconds each. That’s way faster than a human tester could ever do it manually.
The hardest part of this job is that most video game testers don’t get to pick the game they are testing. If you are a diehard Guitar Hero fan, it may be challenging to test for controller problems in the newest Hannah Montana game. Every tester must remember that video game testing is a job and even after long hours and sore eyes, you are still getting paid to play video games. And sometimes you live the dream, when you are paid for “testing” Mario Kart or beating Ninja Gaiden.
I have been gaming sencie I was six, I have played many consoles. This includes the nes,snes,n64,GameCube,Wii,ps1,ps2,ps3,Xbox,and xbox360. I have played so many games I have lost count. I have always wanted to be a tester full time. I have many questions though. The first is do you need to be a highschool graduate to be accepted for a job as a tester. What are good companies like Square Enix to work for, and where are they located. What abilitys do companies require their testers to be capable of doing.
GameStop's rapidly growing, multiple-brand business model provides talented people with many ways to develop and grow their career. We are committed to the ongoing talent development of all GameStop associates and offer unique learning opportunities through our proprietary LevelUp Interactive, LevelUp Leadership, and high-potential talent development programs.
QA testing is generally considered an entry-level position in the game industry, and most companies do not require a college degree to be hired as a game tester. But if you do get a degree, then you’ll have a much better chance of moving into higher-paying jobs in QA/testing, or even moving into other areas of game development like art, design or programming — game jobs that almost always pay a lot more than a job as a tester. So if you want to have a career in the game industry and not just a job then it’s smart to get an education.
Hi Evan, thanks for the questions. First of all, playtesting isn’t a full-time job, you might be thinking about the QA Tester job that’s described in this article. That is a full-time job, and most companies do not require a degree to do that job. Also, there are dozens (hundreds?) of game studios in the US, so I recommend you don’t limit yourself as to which one you’d work for when you first start out — you’ll have a lot to learn, and you can learn at most any game company.
It might surprise you to learn that strong writing and communication skills are essential for a good video game tester. The ability to write in a clear, brief, and effective manner will help you describe the glitches you find and how you found them. Your clear writing will give developers a clear path to addressing the issue and creating a fix. You don’t have to be a poetic, colorful author; you need to be a clear, concise, and detailed communicator.
If you are searching for a career that lets you work from your own home, then look to the video game industry. While some game testers will work in-house for major companies, work from home is a very common practice. This means that many testers have no daily schedule and no boss hovering over their work. However, once an assignment is given, you are expected to meet specific deadlines. How you meet those deadlines is entirely up to you. Often the game developer will set individual milestones, breaking down the work into smaller segments.
Hi Dylan, if you aren’t going to college near any game developers or game testing companies, then you probably won’t be able to get a job as a tester as most testing jobs are on-site jobs. If you can get hired as a tester, then the company will provide all the hardware and game systems you need, so it’s okay that you don’t have your system any more.
Working on site at Sun Devil Stadium, our part-time retail associates are responsible for creating the ultimate shopping experience for our ASU fans. Our associates must always deliver an exceptional fan shopping experience for everyone that walks through our doors. If you have a passion for retail, an outgoing personality, love to sell, enjoy working on a team and strive to create relationships with our customers, this is the place for you!
i am eleven years old and i have been playing video games for about 4 years now i love playing video games its my true passion i think i would be great for a job of this and i have been looking around for a while but i cant find any good ways/website that i can apply on please reply back with a couple of website i could use or email adresses to send email to thanks
We often get this question: “What’s next after ISTQB Foundation Level certification if I want to really stand out?” If you want to test apps, you’ll also want ASTQB’s Mobile Testing Certification. And you can impress companies even more with your ISTQB Agile Testing Certification. But those are optional, simple next steps. Start with the easy first step of getting your ISTQB Foundation Level certification with the information below or if you need help, by taking an accredited software testing training course.
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."
While this overwhelmingly looks like a gimmick, from your picture, Jason, to the e-book, this site has a lot of information and I hope it is true. I’ve done my homework and saw you were a part of Griptonite Games, which made largely handheld console games, which are based mostly on movies. Knowing this I am a bit skeptical because handheld games certainly can’t be as difficult to make as console games, and games based on movies are notorious for being bad. So how would you know about joining those big companies, or making “big” games? To be honest, I never heard of Griptonite Games until just now. Could you ease my skepticism here?
Hi Mario, there actually are several game companies in Italy – check out this helpful list of Italian game studios at gamedevmap.com. If you eventually want to live abroad, you could start out at an Italian studio and then apply for jobs in a different country with more game dev opportunities (such as England or France) later on, after you get some professional experience.
Hi, my name is Danny, from Houston,Texas. I’m 16 on my sophomore year. I’ve been playing games since in my early childhood years. I currently have a ps3, ps4, and Touchscreen all in one computer (not good for gaming though). After graduating high school, I’m not really sure how to start being a video game tester. I have no skill, but that doesn’t mean I can’t learn. Any tips to help me out?
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more