Well April, like I said in the article – nobody will pay you for just playing games. Testing games is a skill set that goes beyond “playing” the game, you need to understand how to find bugs and report them, and how to communicate with the dev team. But every great game developer starts out as a great game player – so start thinking about a plan for turning all that enthusiasm into a career in design, programming, art or another game job!
If being laid off isn't bad enough, finding continued employment is also difficult. "Everyone tries to advance to positions that aren't available and won't get," says Phil. While this may also be true for other careers within the games industry, he believes this problem is compounded because testers are often hired through a staffing company and not internally. Many publishers won't offer a reference because of contractor policies. Most testers are not, technically, employees.
If you don't have much work experience or previous testing experience, add a section to your resume towards the top that lists out your gaming experience at home.  Things to list include gamer scores, favorite game(s), platforms you own or play on, PC hardware knowledge, networking experience and any other technical skills that would be relevant to the game industry. There are a lot of particular skills we look for, but enthusiasm still matters.

- Hello, my name is Christian Bradley. I'll be your guide for this course on careers in the game industry. The video game industry has expanded to include AAA development studios, independent development teams, mobile app developers, and one man any studios. From the outside, each of these environments looks very different. This course is designed to help you understand the key skills that are common to all game development and how you can gain the experience you need to take your first steps in the industry. We'll talk about how game studios are structured, how games are financed and distributed, how programmers, artists, designers, and other professionals contribute to a game's design and development, and lastly, the specific skills that each of these professions require. So, if you're ready, let's take a look at careers in the game industry.
I'm 19 year old female and love to play video games. I've been playing for about... maybe 10 years? I don't really remember... but I've been thinking of getting a job as a beta tester, but with no luck... I used to have the ps2 and wii, but we had to get rid of them and I currently have the 3ds and still play it... too much I might add. Do I have any chance at all on becoming one?

Don’t wait. It’s important to start on your ISTQB software testing certification now to get your job testing games. Begin by reviewing the free software testing glossary, exam syllabus (what you need to know to pass the exam) and sample exams below, as well as the steps to certification / FAQ. Then register to take the ISTQB exam from ASTQB. We hope to see you soon on ASTQB’s official American list of ISTQB certified testers!
CPU: Intel Core i3-3210 3.2 GHz / AMD A8-7600 APU 3.1 GHz or equivalentRAM: 4 GBOS: Windows 7 and upVIDEO CARD: Integrated: Intel HD Graphics 4000 (Ivy Bridge) or AMD Radeon R5 series (Kaveri line) with OpenGL 4.41Discrete: Nvidia GeForce 400 Series or AMD Radeon HD 7000 series with OpenGL 4.4FREE DISK SPACE: At least 1 GB for Game Core and Other Files
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more
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