I play games all day it is my own personal therapy and passion,I teach other gamers and explore all aspects of the game I am playing. I find all there is to do and secrets to find then move on to the next game. My question to you is how can I make a living doing this, I spend so much time and dedication playing games,I feel I should get paid! Please send me some guidelines to help me get started on this path. Thank you for your time.
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Im a 13 year old lad who loves to play on xbox mainly but i also like to play on playstations and other game consoles. I have nearly every game that is an 18 or a 15 including call of duty:modern warfare,call of duty:world at war, call of duty:modern warfare 2, call of duty:black ops, call of duty:modern warfare 3 and battlefield 3 and others. Wel really i know im a bit young probably to work but i used to work for game as a game tester and they had to fire me cos they got sumone older to test the games. but just lookin for a new job so if u want to message me my email address is alexcrawf10@hotmail.co.uk

Technical artists set up and maintain the art production workflow, as well as deciding which packages and tools a studio should use and investigating new technologies and techniques. They are the bridge between artists and programmers. They are employed by development studios, and as a specialised position, have pay rates higher than normal artists. 
Be aware that there are scam websites that will try to get you to pay for your own equipment in order to get a job testing games. Do not work with those companies! All legitimate testing companies will provide you with everything you need, because they’re legally required to do so. Also, you should never have to pay money in order to find and apply for testing jobs. If a website asks you for money to help you find a testing job, stay away!
I recently got to “play test” a game for the first time. It was at an anime convention and they had a demo for it up and running. I found the game itself kind of slow and a little boring but when I clicked on the trees they would either disappear or, if they were dead, flicker back to life. I thought it was so cool that I immediately started looking for more bugs that the creator had missed, he was right at the table so it was easy to show it to him. I’m trying to choose a career with something I love and wanted to know more about this as an option. I’m interested in play testing but also in translation and programming. Those are all very different fields and I’m wondering what to expect from each one when it comes to jobs and requirements. If you could give me any insight it would be helpful.
A video game tester is expected to take a wide range of actions in the game to identify any bugs or glitches. Essentially, a bug is something wrong with the programming, and there can be a huge variety of them. A bug comes when a player gets trapped in a certain spot, or when a movement graphic doesn’t work properly on a specific character. There are literally millions of possible bugs that could be in the game, but thanks to game testers, most games are released nearly flawless.
Or, to put it in other terms, rather than sitting around playing games all day, you'll be sitting around playing the same part of a game over and over. And not the climactic boss fight, either – at least, not necessarily. You're just as likely to be assigned to make sure that the different sections of the pause menu work in all different areas of the game.
Using concept art as reference, 3D modeling artists create the 3D objects, buildings and characters needed for a game. They can use a variety of software tools including Maya, Modo and Z-Brush. The technical constraints of the game must be kept in mind, for example, the poly count for each object and scene and the size of the textures for each 3D object.
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."
Fanatics is changing the way fans purchase their favorite team apparel and jerseys through an innovative, tech-infused approach to making and selling fan gear in today’s on-demand culture. Powering multi-channel commerce for the world’s biggest sports brands, Fanatics offers the largest collection of timeless and timely merchandise whether shopping online, on your phone, in stores, in stadiums or on-site at the world’s biggest sporting events.
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
I literally play x-box 360 from the time i wake up until around 2 in the morning, and i feel like video gaming is my passion. I am supposed to be looking for a job, and when someone looks for a job they look for one they have some background in. Well if there is one thing i have a vast background in its playing video games. So if someone out there is looking for a guy to test games for hours without interuptions please contact me at louielouie1991@yahoo.com Thank you!
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
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A video game company doesn't function like your typical workplace. Rather than working regular office hours throughout the year, the company goes into "crunch mode" as a game's release date approaches. Because release dates are inflexible – the company has to get the game out by Christmas, the television ad time has been purchased months in advance, and so on – if there's more work that needs to be done, everyone just has to work harder. Any video game tester can tell you that crunch time means long, long days, running on an intoxicating blend of caffeine, junk food and sleep deprivation.
Reuben says that maintaining a healthy family life extremely difficult. "Once the overtime starts, the hours seem to be nearly endless...My longest period of straight overtime lasted just over seven months where my shortest work week was 65 hours and my longest was 92. This was stretched out over two projects that just bled straight into each other."
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