Equally important is a growth mindset. You should see every day as an opportunity to improve yourself. We’re not looking for the feedback averse. You need conviction, passion, and horsepower to excel at Riot. We’re not in the rockstar business—we want smart, collaborative, and creative team players. It’s always about players. If it needs to be about you, we’re not the right spot.
Hi Darren, I do not think it’s too late for you to start transitioning careers, there are plenty of examples of people chaining to the game industry as a second career. I have some specific advice on an episode of the podcast about how to transition to a new career in games, so check that out for sure. You also might like 10 proven ways to break into the game industry. I wish you luck!
It might surprise you to learn that strong writing and communication skills are essential for a good video game tester. The ability to write in a clear, brief, and effective manner will help you describe the glitches you find and how you found them. Your clear writing will give developers a clear path to addressing the issue and creating a fix. You don’t have to be a poetic, colorful author; you need to be a clear, concise, and detailed communicator.
You can sign-up for our network, with no problems at all. With our online freelance gaming jobs, you will be able to work from home, no matter where you live. Everything you need to get started is just your console or PC. All game tester tools, guides to get started, games and much more, will be supplied from Onlinegametester and our partners (game developers).
In games you play, look for glitches and errors. When you find them, document them thoroughly – when it happens, how it affect play, and if you can, list possible fixes for the problem. Then report these issues to the company that publishes the game. Your correspondence over this issue could help give you a contact person in that studio. And this could get your foot in the door of that company.
Valve and Ubisoft may have internal testing teams, but most game studios do not keep a large number of testers on the payroll – instead, they hire outside game testing companies. I don’t know which contract firms they use, but Babble used to be a big one, and UTest/Applause is popular right now. You could start by looking at one of those companies.
Using concept art as reference, 3D modeling artists create the 3D objects, buildings and characters needed for a game. They can use a variety of software tools including Maya, Modo and Z-Brush. The technical constraints of the game must be kept in mind, for example, the poly count for each object and scene and the size of the textures for each 3D object.
While the idea of working from home might seem appealing, most people actually prefer working in an office. You’ll learn much faster when you’re around other, more experienced testers. And it’s also a great way to build a community, and make a group of tester friends who will help each other out later on in your careers. Working from home can be extremely lonely, and people who work from home often don’t advance their careers as often as people who work in the office.
At OnlineGameTester we help gamers to become game testers, QA and beta tester in a insanely growing industry. We have a small dedicated team, who developed a platform for gamers and game developers. We have created e-books, video guides, tutorials and much more, to help gamers get started, and teach you everything you need to know about game testing, reporting, recording etc.
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.
The Quest for Your Career series can help. Each week, we’ll focus on one of nearly 30 jobs in the video game industry across several job families including art, design, programming, testing, production, and more. Each interview features an experienced industry veteran who tells all about what the job is, what it takes, and how you can start preparing right now.
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Work at a company that has friendly, fun, nice people working there. You may be working very long hours for days or weeks before each game release, which will be much more enjoyable if the people you’re working with aren’t jerks. Research the studio on Glassdoor.com, and ask people who may have worked there in the past. Avoid companies that seem to be full of jerks.
Hi Tyffani, you seem very passionate about games, that’s awesome! There are lots of different careers, so you need to figure out which one(s) might “click” with your interests and talents. You could start by finding out whether you are more attracted to art, or to programming, or design. Check out the Quest for Your Career articles to learn more about each one – once you find something that sounds interesting, then you can start thinking about how to pursue it. Have fun!
After finishing my college degree, I decided to rest for awhile, during this time I was able to have time again playing games, when I saw your site I gave it a try and thank goodness I tried, coz right now I no longer need to look for a job, as I already have the perfect job! Thanks to you I earn more being a part time game tester compared to a full time and boring 8-5 day job.
We are posting this on the Design Notes first because we ALWAYS want to get people from our community. You all know the game as well (and sometimes better O_O) than we do, so it makes sense to bring new help onto the team from our player community! Real life has stolen some of our testers away over the last few months, (shakes fist at real life), so it's time to buff our team count!
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