While this overwhelmingly looks like a gimmick, from your picture, Jason, to the e-book, this site has a lot of information and I hope it is true. I’ve done my homework and saw you were a part of Griptonite Games, which made largely handheld console games, which are based mostly on movies. Knowing this I am a bit skeptical because handheld games certainly can’t be as difficult to make as console games, and games based on movies are notorious for being bad. So how would you know about joining those big companies, or making “big” games? To be honest, I never heard of Griptonite Games until just now. Could you ease my skepticism here?
A few companies offer college internships most do not, says Mencher. So, you must “create’ your own experience through game development projects, volunteering to be part of a MOD group or using the development tools that most game companies release with the games themselves. Want to work for Epic Games or a Game Developer using the Unreal engine? Go purchase the last game created with Unreal – and have fun using the tools provided.
First of all, a high-quality video game tester will have a strong knack for details. Gaming proficiency is required, but you’ll need to take it even further by spotting glitches that are so small the average player will never notice them. A good game tester will have to spot these tiny details and point them out to the developer. You can fully expect to be tested on details when interviewing for a game testing job.

In games you play, look for glitches and errors. When you find them, document them thoroughly – when it happens, how it affect play, and if you can, list possible fixes for the problem. Then report these issues to the company that publishes the game. Your correspondence over this issue could help give you a contact person in that studio. And this could get your foot in the door of that company.
Hey Jason, I have read so much on become a QA tester and have a few questions. First I’m going to start off by saying I am a successful BDA for All State insurance, I am 27 years old, and I have 3 diploma’s all in the business field. You might be wondering why I would be interested in pursuing a video game testing job as I do have a successful career already but to be honest gaming is the thing I love the most and I’ve never had that feeling of waking up and being excited to go to work, I kind of just do it cause the money is good and its what I’ve got at the moment so I roll with it. I now understand that you need to do a job you love over a job that pays well because its the thing you do most of the time! and lets be honest, I don’t get excited everyday about selling insurance or handling someone’s claim. I have been a hardcore gamer since I was 5 years old, all started with a Sega genesis. Ive played competitive in league of legends, heroes of the storm, overwatch, cs:go, wow arena (when it was big), I’ve literally played all these gamers with the best of the best and at one point was sponsored by 2 different companies to pursue a competitive scene in overwatch and league of legends. So my gaming experience and skills at games are well above average, as well as my knowledge for games themselves (I’ve played so many!) My question to you is do you think it is possible for someone being 27 years old to get into the gaming career? Am I limited by my age? And I also live in Canada (close to Toronto) and I feel Canada may not have the best gaming studio’s, if any near me at all….. Now I tried reading a few things from your book and tried using your “search for studio’s near you” engine but I don’t think its geared for Canadians. What steps do you think I should take to pursue this dream I have to become a game tester or even just work with a gaming company through marketing or design, writing (I have a very smart mind and I feel I can create a very good gaming story line, Ive created 2 previous games with my friends and the story line was killer! Story was all me!) etc.
You’ll never need to buy your own equipment, because the game company you work for will provide you with a computer, the game system(s), and any other hardware or software you might need to do your job. Often, you’ll be using a “dev kit” version of the game system, which is a specially-modified version of the hardware that allows developers to debug their games while they create them. Dev kits are often provided to game studios even before the hardware is announced to the public, so only official game studios — and you, if you have a job there — will have access to them.

Love children? We do too! We are expanding our team to fulfil our mission of nurturing our future generation to help develop children’s level of confidence and communication skills! So do join us if you are outspoken, confident and love kids! Benefits - Insane Salary! Earn up to $4000 monthly with basic and commission! - On-the-job training with our proven methodologies! - Flexible working ...
Today's teens—13 to 17-year-olds (Gen Z)—make up 27% of all gamers. One generation ahead of them are millennials (18 to 34-year-olds) who represent 29% of all gamers ("How Different Generations Play Video Games, From Platforms To Genres"). If you are a member of either of these generations, you may have thought, or even dreamt of, a career in the video game industry. Fortunately, there are many options from which to choose, both on the technical and business sides of this industry, that will take advantage of your passion for gaming.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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