started off as a picker then quickly made my way to fill Active/stocker which is filling empty slots. or replenish product in which need's to be picked and after that was done help assist in picking or packing. then moved replenishment driver/order picker and our team was in charge of supply all stock. to the pickers and fill Activator's also assisting - more... in special projects directed by the managers or supervisor. I was able to obtain perfect attendance award twice for being at work one hour prior to scheduled time.the work place was amazing the different culture and new people and different poin ... - less
Location: SomersetWorking hours: Mon - Fri (9am - 6pm)[Negotiable]Duration: 2-3 monthsSalary: $8/hrResponsibilities:- Identify, isolate, and document bugs clearly and concisely in a bug database- Run test suites, verify fixes, spot grammar and language mistakes in specified language - Follow the documented processes at all stages of the testing process- Verify that bugs have been fixed and impleme ...
Hi Jason, I seem to find myself in a predicament. Currently I am moving on to my senior year at Penn State and I need a new major. I was pursuing Computer Engineering, but programming and I do not get along very well (Once you go past “if” statements I’m Lost). So my first question is, what majors are good for entering the game industry, that don’t involve programming. My next question is about finding an entry-level position that I can learn on the job. I used your job search tool that you provided and most jobs seemed to require previous experience, any suggestions there?
Hi Nafis, if you already know how to program, then you should practice programming video games and start building a portfolio of small game demos. You can apply for game jobs just the same way you apply for any job: Search the Internet or game studio websites to find the job openings, read the requirements to see if you fit 80% of the requirements listed, and then follow the instructions to apply.
Grammar check and spell check your resume. That's a personal pet peeve of mine and many hiring managers I work with. Someone that applies for a testing role but can't catch spelling or grammatical errors in their own resume is usually passed over. Writing bug reports is a large part of a game tester's job, and developers and test managers don't have the time to guess what you meant.
Hi Mario, there actually are several game companies in Italy – check out this helpful list of Italian game studios at gamedevmap.com. If you eventually want to live abroad, you could start out at an Italian studio and then apply for jobs in a different country with more game dev opportunities (such as England or France) later on, after you get some professional experience.
While the idea of working from home might seem appealing, most people actually prefer working in an office. You’ll learn much faster when you’re around other, more experienced testers. And it’s also a great way to build a community, and make a group of tester friends who will help each other out later on in your careers. Working from home can be extremely lonely, and people who work from home often don’t advance their careers as often as people who work in the office.
I'm 19 year old female and love to play video games. I've been playing for about... maybe 10 years? I don't really remember... but I've been thinking of getting a job as a beta tester, but with no luck... I used to have the ps2 and wii, but we had to get rid of them and I currently have the 3ds and still play it... too much I might add. Do I have any chance at all on becoming one?
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Christian has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as Of Light and Darkness, Deep Space Nine, The Fallen, Unreal Tournament 2004, Unreal 2: The Awakening, and Battle Engine Aquila. Some of his clients include Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.
Testers don’t normally need to travel very often, but it depends on what kind of company you’re working for. If you end up being a tester on a project that’s developed in a different town than where you’re testing it – for example if you’re working for a publisher in San Francisco but the developer is in Seattle – then you might need to travel occasionally. If you can’t travel for some reason, it’s probably not a deal-breaker for most testing companies.
Ok, I am 20 years old. I have been playing games before I could walk. (Literally, I was sitting on my dads lap clicking around and “playing” the best I could as a toddler, Starcraft lol) No one on my family is as passionate about gaming as I am. Its no addiction or unhealthy because I control my weight, take care of my eyes/lighting, and take breaks. I immerse myself into the game. Replying games in different ways, especially free roam/open world games, and role play even. I was told once, “There is a whole world out there man, stop sitting in there playing games” to which I replied that “I have seen more worlds and lived more lives in my games that you may never experiance.” I am always promoting games I enjoy and recommed them. I convince people to at least trt demos/trials or view videos at least to see. I get excited for new games, and saddened when I beat title/franchise I put years into. (Mass Effect is one) My question/comment whatever you may see this as, is this. I do not hardly know anything about computers. Coding and modding is beyond my skills. However I do tell people what ideas I would like to see implemented, what bugs there is at times, I can play a whole day away besides eating,sleeping, etc if time permits, and I have ideas of worlds, languages, characters, and more all in my head. That I thought up. Some may be based off of races/worlds/names of other things but never exact. But I am terrible at art. I can not draw. I have all these ideas and said if I could put them on paper or on a computer I could be rich and bring whole new life to games. I am scared to shoot for a testing job and work in college only to fail out use lack of computing skills and art skills. I have a vivid immagination. I can look around my home state and turn it futuristic ot post apocolyptic or alien without even closing my eyes. No exaggeration. Advice? Wisdom? Anything. I have often thought (sadly I might add) of getting rid of games and “growing up” like everyone tells me to, but I want to give back o other games and become a designer or dev even someday. But afraid to mess up. Should I go with a normal mundane job, or risk it? Help me out peeps, ima gamer, ima nerd, a trekkie/trekker, harry potter lover, lord of the rings follower, star wars fanboy. In essence, im your peer xD advice?
Hi Jacob, your first stop when looking for game studios in a given location should be GameDevMap.com. It’s a crowd-sourced list of studios. I can see that there are over a dozen developers and publishers there, but I don’t see any of the “giant” companies you mentioned – but that’s okay, because you don’t need to target the big, famous developers for your first job. Start wherever you can, build your experience, and then you can move elsewhere later on. Good luck!
Game testing can most definitely lead to other roles in the game industry. A common complaint that I hear from candidates is that "I can't apply for this job because I haven't worked in the industry for x years" or "I can't get the experience because I can't get the job to start with". Game testing is one of the few roles in the entire tech industry where you can get a chance without the years of experience behind you. That being said, just because you are working as a game tester doesn't mean you're going to be a game designing in 5 years. You need to continue learning new things and focus on skills and technologies that are relevant to the specific area in the industry you'd like to advance into. Work on side projects with friends or co-workers that will allow you to continue learning new things, continue taking classes to keep your knowledge current.
A video game job goes far beyond just creating or testing games for a Wii, Xbox or Playstation, to name a few. Professionals are needed to create games for computers, hand-held devices, mobile devices, and through social media networks, as well as the traditional gaming systems. But the industry needs workers who do more than just create the games. There are numerous job opportunities and positions in the gaming industry, including these positions, according to Mencher:
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.
Hello, I’m 16 and I have been playing video games for as long as i can remember. I enjoy playing games for hours on end, I also enjoy finding bugs in games that are in closed Betas. I have found numerous bugs on League of legends PBE, Overwatch Open Beta, Even found a few on big name games like Halo and Call of duty. I have reported all of these bugs and have gotten them fixed because of me finding them. I do not even know how or where i would even start to pursue a career in this field.I am determined to get a job as a game tester because of my love for video games. I would highly appreciate if you could give me a rundown on where to start, What requirements i need, Where i need to go and a overall estimate on how much this would cost me. Thank you very much!
The Community Manager will serve as the vital link between our company and its global community of game developers and designers, NGOs, funders, and businesses using games to catalyze change across sectors from health and education to social justice and the environment. The Community Manager often serves as the first point of contact, helping establish and maintain our organization’s brand vision and experience.