I am currently striving for a college degree in writing and programming, it would seem going with the game tester route would be the easiest in terms of climbing he hierarchy, and just going in with a college degree would be faster but I think experience beats that.so if I developed my own game or my own storyboard etc.would that help me in getting more better jobs such as in design or art

Testing videos games is one of the most vital parts of the game development process. Game developers need people like you to test their games to make sure there are no glitches or problems with the gameplay, music, graphics and general workings of the game. These companies are investing millions in there games and can not afford to release a poor game. So don't "unvalue" your importance and worth as a game tester.
I had no intent to offend but I figured I would just be blunt and there was no point in sugar-coating. I had clicked on some ebooks of yours and saw they cost money, linked in some of your replies. This coupled with your smiling face beside it I immediately thought it was a scam. My mistake, I apologize for labeling you a gimmick and thank you for this reply. There are just too many people out to get you these days. If you think about it, the rise of the video game industry could be a good way for people to prey on kids these days who have dreams of being a game developer simply because they enjoy video games.

Game testing does not typically require specialized education, so you could start applying for jobs now. Search online for game studios or testing companies that have open positions for “game tester” or “QA tester”, and apply online. There are numerous articles on this site on how to write your resume and apply for jobs, look under the “Blog” menu for more information. I wish you luck!

Game testing can most definitely lead to other roles in the game industry.  A common complaint that I hear from candidates is that "I can't apply for this job because I haven't worked in the industry for x years" or "I can't get the experience because I can't get the job to start with".  Game testing is one of the few roles in the entire tech industry where you can get a chance without the years of experience behind you.  That being said, just because you are working as a game tester doesn't mean you're going to be a game designing in 5 years.  You need to continue learning new things and focus on skills and technologies that are relevant to the specific area in the industry you'd like to advance into.  Work on side projects with friends or co-workers that will allow you to continue learning new things, continue taking classes to keep your knowledge current.

You can sign-up for our network, with no problems at all. With our online freelance gaming jobs, you will be able to work from home, no matter where you live. Everything you need to get started is just your console or PC. All game tester tools, guides to get started, games and much more, will be supplied from Onlinegametester and our partners (game developers).


Do you find that extra hour, no matter your day, to squeeze in one more game? Do you lose yourself in interactive worlds? When you’re not playing games, are you strategizing ways to increase your win rate or solve that final puzzle? If yes, you’re a gamer. Whatever you play, if you make time to play, you’re a gamer. We believe that when you bring a passion for gaming, you’ll be able to empathize with player joy and player pain to help us make better, player-focused decisions.
Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.
I finished High-school in June this year. I’ve decided to build my life around gaming, and I’m having trouble doing so. Considering a very popular method right now is streaming, and video to sources like twitch, youtube, etc… I’ve done a bit of that to no avail; due to the fact that most of those sources require a huge fan base to even partner with them, let alone get payed.
started off as a picker then quickly made my way to fill Active/stocker which is filling empty slots. or replenish product in which need's to be picked and after that was done help assist in picking or packing. then moved replenishment driver/order picker and our team was in charge of supply all stock. to the pickers and fill Activator's also assisting - more... in special projects directed by the managers or supervisor. I was able to obtain perfect attendance award twice for being at work one hour prior to scheduled time.the work place was amazing the different culture and new people and different poin ... - less
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."
Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.
The Community Manager’s responsibilities support the organization’s established core programs, including events and new initiatives. The role also includes social listening and analytics to stay informed about industry trends and opportunities and direct engagement with key constituencies, including game developers and cause-oriented organizations.
ItemForge MMO Shop is looking for levelers and boosters. I will explain and provide everything you need to get started (guide, info, accounts) but it is up to you to learn basics (game mechanics). The more games you learn, the more jobs you will be eligible to get so I suggest learning minimum two. You should know at least one of them quite well already, otherwise you will need to learn it, which is unpaid during the first 6 months of cooperation. Longterm you are expected to improve your skills and knowledge in your free time (staying up to date with patches), but we will pay for your training when a new game is added to the shop. If you prove to be efficient and reliable, it will become a full time job. Duration: - It is a LONG-TERM project. (Note: Don't bother if expect to work 1 day/1 week/1 month) - It is a 5+ days a week job Requirements: - Long term (this job is for years - the game may change, but the players remain the same!) - Responsible & reliable - Ability to read (games change all the time, you need to stay up to date) - STABLE internet + PC able to handle the newest MMO games Offer below is for basic services (require only minimal game knowledge and average skills). If you are a very skilled gamer and can supply premium (top rating) boosts without my help (know-how and accounts) then please send me a list + price of services you can provide (any game, not just the ones we support right now). Always looking for: BOOSTER ($16-24 / day - about $450 a month) for boosting/multiboxing, who is online a lot (minimum 8h+ almost every day) to use 3rd party programs like Multiboxer, you should be tech savy (good at troubleshooting software etc.) You will be doing on demand live boosting (when customer is playing) or perform multibox leveling (which has a flexible schedule). You should have above average skills, good enough game knowledge and at least communicative English. POWER LEVELER ($8-12 / Day - about $250 a month) who can stream for menial jobs like leveling or grinding but also skilled quick jobs (typically x hours). You need a conversational English, above average skills/knowledge and should be online almost every day. You can outsource this job to your non-English speaking friends and earn on being a middle man but you still need a manager who will train them and coordinate the jobs. We also cooperate with teams (e.g. in gaming centers) who can provide many players and/or 24/7 leveling on the same PC (streaming isn't required if gamers are supervised). Power Leveling is all about manually playing online games on customer's account and achieving specific goals within set deadline. Playing manually means 100% by hand, you are not allowed (without my explicit case by case permission) to use or install anything beside the official game client. VPN Tunnel will be provided for you, you can't power level without it. Although many jobs allow you to have a flexible schedule, high availability is desired because sometimes you will have to be able to play during scheduled events like in the party, during specific fixed daily schedule. Only minimal game mechanics knowledge is required to start receiving jobs (100-200h /played). All jobs require you to be online but amount of attention needed varies from job to job, some only require you to play 10% of the time (leecher), others 100% (grind). Rate is calculated for average skill level (not a clicker or a keyboard turner). If you are very efficient and creative, you can complete some (but not all) of the jobs a few times faster or do 2-3 jobs at the same time. This means double or even triple hourly rate but it is very random so you need to be ok with the basic rate, even during jobs that take weeks to complete. Other than that, there is no advancement opportunity, your base rate will never increase (though you may still advance to a Booster). You are expected to play 8h a day, almost every day after you take the job (until you complete it). You will be paid a fixed price for average delivery time (deadlines are very fair), whenever you complete it in 50% or 150% of the time, you will still be paid the same amount (this way efficiency is encouraged). Need all of the following information in your offer (failing to provide a clear answer to any of them will most likely cause your application to be auto-declined): 1. Which position are you applying for, why that one? What kind of tasks do you think you will do? 2. Daily/Weekly availability (how many hours?) 3. Can you play without ping issues on servers located in Europe and America? (try D3 trial and make some levels on BOTH game modes) 4. Preferred long-term daily price (don't waste time asking for more than is offered) 5. PC/Internet specifications (can you stream?) 6. MMO accomplishments and/or gaming experience (only list impressive things that take thousands of hours) 7. Experience in online gaming services industry 8. English level 9. Cover letter (sell yourself!)
×