Try to get involved with beta testing new games. Experience in open beta testing will give an indication of what testing work requires and can build up a résumé. Software companies often release open beta games to the public to get feedback and find glitches, usually providing guidelines on how to test them. Testing such games can expose you to identifying and isolating bugs, paying attention to small details, and writing reports.
Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."
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Hi Robert. It’s cool to see that you have so much passion for games! If you want to pursue a career making games, you need to figure out how to turn that passion into a skill set that you can use. I actually do think that getting a job as a tester could be a good place for you to start, because you could use your attention and focus to make money while you learn about the process of making games. Then after a while, you may start to see which other roles might be good for you to get into, for example you might make a good game producer.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.