I'm 19 year old female and love to play video games. I've been playing for about... maybe 10 years? I don't really remember... but I've been thinking of getting a job as a beta tester, but with no luck... I used to have the ps2 and wii, but we had to get rid of them and I currently have the 3ds and still play it... too much I might add. Do I have any chance at all on becoming one?
Hi,I am only 17year old but I’ve played so many games.Actually I’ve been playing since I was 5,and got my first gaming computer.I would love to play video games and be paid for it.I know that it’s not like that,but it’s harder than it sounds,but I searched it and I know what I have to deal with.I am spending arround 17-20hours per day just playing games,every type,I never get bored of it.The bad thing is that no one supports me and I live in a country that can’t provide games….So that’s how I ll never be a game tester.
Hey ther Im from dominican republic , can i be a video game tester? I love games like resident evil . Castlevania and many fps . And as you can see i speek english hahha also german , french and ofcourse spanish . I live on dominican republic but i can travel to usa and also would like to know if there is some way to work from home as a tester . Thx . Greatings : carlos
I’m looking into becoming a game tester I live in Williams lake BC not sure how bout to do it I love video games and I do know most time game testings is for hugs and can be very tedious job writing reports more then game at times but its something I would love Tod do I don’t care bout the pay I just want to work for the company and the games not the pay the isnt essential for me my passion to make the games the best they can be is so any advice how to go bout this would be awesome
I had no intent to offend but I figured I would just be blunt and there was no point in sugar-coating. I had clicked on some ebooks of yours and saw they cost money, linked in some of your replies. This coupled with your smiling face beside it I immediately thought it was a scam. My mistake, I apologize for labeling you a gimmick and thank you for this reply. There are just too many people out to get you these days. If you think about it, the rise of the video game industry could be a good way for people to prey on kids these days who have dreams of being a game developer simply because they enjoy video games.
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I might be biased, but this is my favorite on the list. Customer service is a skill that takes patience, dedication and perseverance, but it’s also a skill that can apply to almost every industry. Getting into this industry as a Customer Support Agent will give you an inside view of the companies you would like to start a career with – and with a company like 5CA, you’ll also have doors opening in other similar industries that you may find you enjoy more.

Valve and Ubisoft may have internal testing teams, but most game studios do not keep a large number of testers on the payroll – instead, they hire outside game testing companies. I don’t know which contract firms they use, but Babble used to be a big one, and UTest/Applause is popular right now. You could start by looking at one of those companies.
Hi Kyler, most game testing jobs don’t require a degree unless they also require some computer programming skills. In high school, I’d recommend taking some computer classes, maybe a programming class, and technical writing. (Or whichever equivalents your school might offer.) Many people move away from their home town to get a job after school, it’s normal to move to a new city where there are more jobs in your field.
When a game is in development, there are many different bugs that are often easy to find. To write it up, you’d type your report into a specialized “issue tracker” software (for example, a program called Jira) that has form fields for each piece of information the game team wants to know about. Usually things like, what do you do to make the bug happen? What area of the game is it in? How “bad” is the bug on a scale of 1 to 5?

Technical artists set up and maintain the art production workflow, as well as deciding which packages and tools a studio should use and investigating new technologies and techniques. They are the bridge between artists and programmers. They are employed by development studios, and as a specialised position, have pay rates higher than normal artists. 
Hi Brian, it’s great that you’re thinking of turning your love of games into a career. To get hired by a game studio, you need to have some skills that they’re looking for – usually either art, programming, design, or production. If you don’t have any of those skills then you might be able to get a job as a QA tester, but as you mentioned, you’d need to move to a city that has game studios.
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.
Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.
A video game job goes far beyond just creating or testing games for a Wii, Xbox or Playstation, to name a few. Professionals are needed to create games for computers, hand-held devices, mobile devices, and through social media networks, as well as the traditional gaming systems. But the industry needs workers who do more than just create the games. There are numerous job opportunities and positions in the gaming industry, including these positions, according to Mencher:

I started this website because there’s very little information out there about how video game companies work on the inside, or how to get started in the industry. I’ve spent literally hundreds of hours, of my own personal time, to write dozens of articles to give you insight into making games as a career. And here they all are, all of them, for free. FOR FREE!

When a game is in development, there are many different bugs that are often easy to find. To write it up, you’d type your report into a specialized “issue tracker” software (for example, a program called Jira) that has form fields for each piece of information the game team wants to know about. Usually things like, what do you do to make the bug happen? What area of the game is it in? How “bad” is the bug on a scale of 1 to 5?

Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.
Grammar check and spell check your resume. That's a personal pet peeve of mine and many hiring managers I work with.  Someone that applies for a testing role but can't catch spelling or grammatical errors in their own resume is usually passed over.  Writing bug reports is a large part of a game tester's job, and developers and test managers don't have the time to guess what you meant.
The lead programmer manages the software engineering of a game, developing the technical specification and then delegating different elements. They usually compile technical documentation and ensure the quality, effectiveness and appropriateness of all the game code. They also manage the production of the different ‘builds’ of a game, ensuring that coding bugs are fixed, and making sure everything happens on schedule. The lead programmer must also provide support and guidance to the programming team, which can include specialism in games engine programming, graphics programming, gamesplay, physics, artificial intelligence (AI), tools development, networking and build engineering.

2. Most of the bug software works the same as all the others. For each bug you find, you create a new “page” (database entry) and fill out the form. The form will ask for information such as which area of the game you found the bug in, how “bad” the bug is (e.g. does it just look bad, or does it actually crash the game). Then you type up the exact steps you took to find the bug, so that a member of the development team can do the same thing to see the bug in action and fix it.
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."
I play games all day it is my own personal therapy and passion,I teach other gamers and explore all aspects of the game I am playing. I find all there is to do and secrets to find then move on to the next game. My question to you is how can I make a living doing this, I spend so much time and dedication playing games,I feel I should get paid! Please send me some guidelines to help me get started on this path. Thank you for your time.
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