We are a growing online gaming company and are currently looking for a part-time freelancer, to help with the research of our competitors. This will include following and documenting daily activities within these games. Requirements: - Have basic understanding and experience with Google docs/sheet/slides - Be available a few hours throughout the day - Have a computer and a mobile phone.

Well… All i do is gaming all i mostly ever wanted to do is game and it would be ARWSOME to be in the industry thats if there is one in New Zealand but if there is, i really want to just test game and do reports because i played games with a lot of bugs and i do make reports about them etc… But this is a job i would love to have!!! Sincerely – Harry Wilson McGill

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
A few companies offer college internships most do not, says Mencher. So, you must “create’ your own experience through game development projects, volunteering to be part of a MOD group or using the development tools that most game companies release with the games themselves. Want to work for Epic Games or a Game Developer using the Unreal engine? Go purchase the last game created with Unreal – and have fun using the tools provided.
Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."

The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.
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