Hi Arun, most QA jobs are full-time jobs. But you could possibly learn programming and get a degree in the evening and weekends from schools that offer continuing education or adult-learning certificates. For example I learned programming and made my first game demo while I was a tester, and then I completed a 1-year game development certificate course while I was working full time as a game designer.
The lead programmer manages the software engineering of a game, developing the technical specification and then delegating different elements. They usually compile technical documentation and ensure the quality, effectiveness and appropriateness of all the game code. They also manage the production of the different ‘builds’ of a game, ensuring that coding bugs are fixed, and making sure everything happens on schedule. The lead programmer must also provide support and guidance to the programming team, which can include specialism in games engine programming, graphics programming, gamesplay, physics, artificial intelligence (AI), tools development, networking and build engineering.
Currently, this is the time to get started as it is the busiest season for the developing company. There are many game testers wanted in different State across the America. If you are an entry level to this job and want to gain experience, this season is your chance. You can look on many job advertisements across the papers and net. However, you should be careful on some ads posted. There are illegitimate job ads asking you for some money for the gadgets you needed to test their game. The truth is, those gadgets and consoles are provided by the company.
Location: Sofia, Bulgaria Languages: Polish (C1) + English (B2) OUR CLIENT Our client is a leading provider of multilingual player support, localization and testing services for the games industry. The company serves its clients in over 30 languages including English, French, German, Italian, Portuguese and Spanish. Our client unique multilingual delivery model offers “One Stop Shop” services. The client supports millions of players around the world every day! The gaming industry is not only booming, but it is also changing. Customer service is often a secondary concern for studios because development, design and launch of a game are the ones driving up the numbers. As a result, in terms of customer support gamers are often disappointed. Their high expectations are not met as studios still view players as commodity even though the need for customer support 24/7 is there and gamers don’t have the patience to wait when an issue arises. PRIMARY RESPONSIBILITIES Players respect other players, especially the ones that take the time to care! The player support teams need to know their stuff, speak the same language as the gamers, and have the empathy to drive amazing player support experiences. Also to maintain the games culture, gameplay is an important part of their job. In other words the player support team is given the time to play at work, how cool is that?! What we are looking for... REQUIREMENTS • Native level Polish; • Good understanding of English; • Ability to work in a team environment; • Ability to build trust with the customers; • Patient and empathetic; • Technical aptitude by gaming. Bonus Skills • Good knowledge of E-Sports; • Good troubleshooting skills and analytical thinking; • Good communication skills; OUR OFFER Our client believes the staff is their most important asset and therefore we take pride in finding the best, most talented and driven employees. Among the benefits of working with us* are: • salary much higher than the average Bulgarian wage; • accommodation in a hotel or apartment arranged by our client, for a period of up to 1 month, in the beginning of the employment; • support in finding an apartment afterwards; • all our employees receive also: 1) meal vouchers, per month for 8-hour working day; 2) additional health coverage; 3) free transportation for yearly and late shifts; • in our client offices they have: free gym, yoga, massage, corporate psychologist, healthy days/weeks. *You can check out the cost of living in Bulgaria in comparison to your own country through this tool: https://www.numbeo.com/cost-of-living/in/Sofia
Reuben says that maintaining a healthy family life extremely difficult. "Once the overtime starts, the hours seem to be nearly endless...My longest period of straight overtime lasted just over seven months where my shortest work week was 65 hours and my longest was 92. This was stretched out over two projects that just bled straight into each other."
While the job may sound like a dream come true, Reuben says it's really not about getting paid to play games all day. "Imagine your favorite movie. Now take your favorite 30-second clip from that movie. Now watch that 30-second clip over and over again, 12 hours a day, every day for two months. When you've done that, tell me if what you've been doing is watching movies all day. I'm willing to bet you'll find that it's not quite the same thing...You get an area of the game, that's your area, and you test everything about that one area for months on end."
Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.
Hi.I am a 12th student from India and have taken the commerce stream . Sir i would like to become a Qa tester,but i dont know what to do after 12 like what course should i go for for acheiving my ambition .I am willing to go to any place and study to achive my dream . Sir please help to achieve my dream and help me to reach a higher position in my life with a good salary.
2. Most of the bug software works the same as all the others. For each bug you find, you create a new “page” (database entry) and fill out the form. The form will ask for information such as which area of the game you found the bug in, how “bad” the bug is (e.g. does it just look bad, or does it actually crash the game). Then you type up the exact steps you took to find the bug, so that a member of the development team can do the same thing to see the bug in action and fix it.
Although requirements vary, you may need or benefit from technical training or an undergraduate degree in a technical field. Potential degree programs may include computer science, software development, or graphic design. Sometimes employers want video game testers with backgrounds in technology because they need employees who can do more than just test games. For instance, they may need workers to perform programming tasks or provide customer support. Other employers prefer testers who are tech-savvy because they want testers who can communicate problems to game developers and point out specific technical issues.
Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.
Compounding the physical and mental stresses that QA testers endure was the complete lack of job security. "During training, they told us it's not a matter of 'if' you'll be laid-off but 'when'," says Keith. "They flat-out tell you that what makes a good employee is the number of bugs you find and it is this number that will determine if you are kept on or not." This methodology, however, did not accurately take into account the quality of dedication that went into a project. "Here I was recreating and logging how to get stuck in the tail of a helicopter. I would have other testers comment on how much they liked my bugs, because I was one of those guys who would be able to reproduce those bugs that stumped everyone else, but when it came to the end of the project, the guy next to me had more bugs, so I was laid-off and he was not."
Online Game Tester is a website, network and job database created by a team with a big passion for games, game developing, game designing as well as game testing and reviewing. We have a lot of knowledge and experience within game testing, QA testing, game designing and developing, and we want you to make money by playing new cool games! We help you to become a game tester the easy way! We have developed some custom tools and guides that would help you succeed as a game tester, and created a job database and network with easy access in cooperation with companies like Activision, Blizzard, 2k, Rockstar Games etc
Hi Dalton, some testing jobs are fine and others might require a lot of overtime. It just depends on the company you’re at, some companies are well-run and some aren’t. And some are well-run, but sometimes external factors cause problems with the game’s shipping schedule and overtime might be required. I’d recommend doing some research on any company before you take a job offer to find out whether their employees seem to be happy or not.
Hi Dalton, some testing jobs are fine and others might require a lot of overtime. It just depends on the company you’re at, some companies are well-run and some aren’t. And some are well-run, but sometimes external factors cause problems with the game’s shipping schedule and overtime might be required. I’d recommend doing some research on any company before you take a job offer to find out whether their employees seem to be happy or not.
1. Usually there’s a team of testers assigned to a game. They work together, but each one might be assigned a certain part of the game such as combat or AI, or it might be divided up by area such as level or character. Each tester submits their own bug reports, and then re-tests the bug once the development team has marked the bug as “fixed” in the next build.

Here, every day is different. Do you prefer a behind-the-scenes role? One at the front and center of the action? Or something in between? At Penn National Gaming, there’s a “fit” for just about anyone.  What began in the seventies as a single horseracing venue has grown to become one of the nation’s largest gaming companies. Penn National Gaming has properties in 18 states as well as Ontario, Canada. But as big as we are, we still feel like family. With company-wide managerial support, resources, and training, our employees can count on a positive experience no matter where they choose to work. What makes you happy? Imagine giving your all to a company and watching that same commitment come right back to you.
Hi Darren, I do not think it’s too late for you to start transitioning careers, there are plenty of examples of people chaining to the game industry as a second career. I have some specific advice on an episode of the podcast about how to transition to a new career in games, so check that out for sure. You also might like 10 proven ways to break into the game industry. I wish you luck!

Hi-Rez Studios is looking to hire a Lead Concept Artist to join our Paladins team, and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!
The Community Manager’s responsibilities support the organization’s established core programs, including events and new initiatives. The role also includes social listening and analytics to stay informed about industry trends and opportunities and direct engagement with key constituencies, including game developers and cause-oriented organizations.
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