Hi Kyler, your parents will want you (and rightly so) to pick a career that has more long-term growth potential, like Game Programmer or Game Artist. Think of Game Tester as a job that could help you start out in a video game career, but not something to do for your whole life. For example I started as a game tester, but then I took programming classes and eventually moved into a job at the same company as a game designer and programmer.

so iv loved gameing since i was little and i play about 40 hours a week. i just never get bored of them. the question i have is i want to become a tester first so i can get some feel for the gaming industries before i go ahead and start trying to do a degree in game design and programing. the closest school to me is art instutute of wasington. wich is acouple of hours away. the ting i want to know is im not that i cant draw all that well to be honest. how would that effect on getting a degree in this field.
According to the Gamasutra Salary Survey of 2014, the online publication for Game Developer Magazine, the average salary for testers is about $54,833 annually. The same study found that testers with over three years of experience average roughly $48,426 a year. If you work for over six years, you can expect to reach an average of $62,885 a year, and those with a master’s degree earned on average $65,000.
Location: Sofia, Bulgaria Languages: German (C1) + English (B2) OUR CLIENT Our client is a leading provider of multilingual player support, localization and testing services for the games industry. The company serves its clients in over 30 languages including English, French, German, Italian, Portuguese and Spanish. Our client unique multilingual delivery model offers “One Stop Shop” services. The client supports millions of players around the world every day! The gaming industry is not only booming, but it is also changing. Customer service is often a secondary concern for studios because development, design and launch of a game are the ones driving up the numbers. As a result, in terms of customer support gamers are often disappointed. Their high expectations are not met as studios still view players as commodity even though the need for customer support 24/7 is there and gamers don’t have the patience to wait when an issue arises. PRIMARY RESPONSIBILITIES Players respect other players, especially the ones that take the time to care! The player support teams need to know their stuff, speak the same language as the gamers, and have the empathy to drive amazing player support experiences. Also to maintain the games culture, gameplay is an important part of their job. In other words the player support team is given the time to play at work, how cool is that?! What we are looking for... REQUIREMENTS • Native level Polish; • Good understanding of English; • Ability to work in a team environment; • Ability to build trust with the customers; • Patient and empathetic; • Technical aptitude by gaming. Bonus Skills • Good knowledge of E-Sports; • Good troubleshooting skills and analytical thinking; • Good communication skills; OUR OFFER Our client believes the staff is their most important asset and therefore we take pride in finding the best, most talented and driven employees. Among the benefits of working with us* are: • salary much higher than the average Bulgarian wage; • accommodation in a hotel or apartment arranged by our client, for a period of up to 1 month, in the beginning of the employment; • support in finding an apartment afterwards; • all our employees receive also: 1) meal vouchers, per month for 8-hour working day; 2) additional health coverage; 3) free transportation for yearly and late shifts; • in our client offices they have: free gym, yoga, massage, corporate psychologist, healthy days/weeks. *You can check out the cost of living in Bulgaria in comparison to your own country through this tool: https://www.numbeo.com/cost-of-living/in/Sofia
Project managers ensure that a game is completed on time, within budget, and using the right resources. Prior to production they analyse game design specification and work out milestones, schedules, equipment and teams. They control financial resources and negotiate all contracts with suppliers and contractors. They may also oversee ongoing maintenance issues after launch. This is an increasingly important role as production schedules lengthen and development costs increase.  Project managers are employed by development studios and publisher’s in-house development teams.
Currently, this is the time to get started as it is the busiest season for the developing company. There are many game testers wanted in different State across the America. If you are an entry level to this job and want to gain experience, this season is your chance. You can look on many job advertisements across the papers and net. However, you should be careful on some ads posted. There are illegitimate job ads asking you for some money for the gadgets you needed to test their game. The truth is, those gadgets and consoles are provided by the company.

Hi Evan, thanks for the questions. First of all, playtesting isn’t a full-time job, you might be thinking about the QA Tester job that’s described in this article. That is a full-time job, and most companies do not require a degree to do that job. Also, there are dozens (hundreds?) of game studios in the US, so I recommend you don’t limit yourself as to which one you’d work for when you first start out — you’ll have a lot to learn, and you can learn at most any game company.

When you’re looking at job postings, keep in mind that many employers will still consider candidates even if they only have around 80% of the qualifications. Watch carefully for postings that say things like “2 years experience required, or equivalent experience” because often times college or independent game development is good enough to get an interview.
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.

Today's teens—13 to 17-year-olds (Gen Z)—make up 27% of all gamers. One generation ahead of them are millennials (18 to 34-year-olds) who represent 29% of all gamers ("How Different Generations Play Video Games, From Platforms To Genres"). If you are a member of either of these generations, you may have thought, or even dreamt of, a career in the video game industry. Fortunately, there are many options from which to choose, both on the technical and business sides of this industry, that will take advantage of your passion for gaming.

It might surprise you to learn that strong writing and communication skills are essential for a good video game tester. The ability to write in a clear, brief, and effective manner will help you describe the glitches you find and how you found them. Your clear writing will give developers a clear path to addressing the issue and creating a fix. You don’t have to be a poetic, colorful author; you need to be a clear, concise, and detailed communicator.
During testing, the video game tester’s trained eye looks for problems that gamers will face. After a tester identifies a glitch, the problem must be written up and submitted to game designers to fix. This process can be challenging and it may mean replaying the same game of 2018 FIFA World Cup for 6 to 12 hours a day in a comfortable office. Repetition is the most exhausting part of video game testing.

EA has taken efforts to ensure that our on-line application system is accessible to individuals with disabilities and disabled veterans. Applicants with disabilities may contact us by sending an email to accessibility@ea.com for assistance accessing our careers.ea.com website. In your email, please including your name and preferred method of contact, and EA will respond as soon as possible.
IGT believes in sustaining a workforce that reflects the diversity of the global customers and communities we serve, creating a fair and inclusive culture that enables all our employees to feel valued, respected and engaged. IGT is an equal opportunity employer. We provide equal opportunities without regard to sex, race, color, religion, age, national origin or ancestry, disability, veteran status, sexual orientation, genetic information, gender identity or expression, and any other personal attributes protected by federal, state, or other laws.
Employers typically want applicants who have a thorough knowledge and love for video games. To prepare for testing video games, you may want to gain experience with using different platforms and with different video game genres such as such as puzzle games, first-person shooters, multiplayer games, role-playing games, and online games. Each video game genre has a different feel, and video game testers need to know this information to verify that each game they test fits the genre specifications.
A video game tester is expected to take a wide range of actions in the game to identify any bugs or glitches. Essentially, a bug is something wrong with the programming, and there can be a huge variety of them. A bug comes when a player gets trapped in a certain spot, or when a movement graphic doesn’t work properly on a specific character. There are literally millions of possible bugs that could be in the game, but thanks to game testers, most games are released nearly flawless.

Hi Samin, your comment made me chuckle! If you could get paid to play games, then everybody would do that for sure. The fact is that game testing is a lot of work, and sometimes it’s not even very fun. You don’t get to just play the game, you have to search for bugs and write a report for each bug you find. Sometimes you could write 20 or more reports each day. Then when the dev team fixes the bug, you have to go into the game to make sure it’s really fixed, which can take a while.


I’m 14 and I’m really involved in gaming. Not just gaming but also I have taught myself to do things like mod android apps (apk files) and recently became a Playstation mobile “developer”. To play around with Unity and make little parts of a crappy game. While playing for instance skyrim I look for glitches and bugs I can profit from. I know I’m probably too young and all, but where can I get educated, like are there any programming clubs for teens? And even more I am interested in game testing. Why wouldn’t I? Are there any major or minor gaming companies who provide this for people in my age? For like summer Jobs?
Hi-Rez Studios is hiring a Lead QA Analyst to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, and Global Agenda as we embark on exciting new online game projects.

After finishing my college degree, I decided to rest for awhile, during this time I was able to have time again playing games, when I saw your site I gave it a try and thank goodness I tried, coz right now I no longer need to look for a job, as I already have the perfect job! Thanks to you I earn more being a part time game tester compared to a full time and boring 8-5 day job.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more
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