I love playing video games. But I’ve always wanted to know how the characters are made. I already went to college for game design, but because I couldn’t pass this one programming class, I ended up having to change my major. The art classes didn’t really help me much in understanding how to model a character. People have told me I’m pretty damn creative and I’m detail-oriented. I’m also very focused and love to write.
Hi Samuel, video game tester and video game designer are 2 very different jobs. So the first thing you should do is learn more about each one, and see if you can decide which one you’d like the most. You can get an overview of each at the game careers overviews article, and get a sense of what a “day in the life” is like at the game career interview articles.
I literally play x-box 360 from the time i wake up until around 2 in the morning, and i feel like video gaming is my passion. I am supposed to be looking for a job, and when someone looks for a job they look for one they have some background in. Well if there is one thing i have a vast background in its playing video games. So if someone out there is looking for a guy to test games for hours without interuptions please contact me at firstname.lastname@example.org Thank you!
Hi Roman – if you’re old enough to get a job, you have a lot of experience playing games, and you have a good work ethic? Then yes, you might have a good shot at getting a job as a game tester. You may not be able to get a job at the specific company right away, any testing job will help you get started. But it doesn’t hurt to try – why not apply for the job?
Hi Chris, being a game tester sounds fun, but it’s a hard job and doesn’t pay as well as the other jobs in the game industry. If you’re 13 and want to work in games, then I’d recommend working toward being a game designer, programmer, or artist. Depending on which one attracts you the most. Check out my article on the different jobs in the game industry, and see whether one of those sounds interesting, then work in that direction.
Hi Alyssa, my book does go into detail about how to write bug reports (thank you for buying a copy!). The answer to your question is “it depends” — sometimes a bunch of glitches are caused by a single bug in the code, but you probably wouldn’t know that unless you talked to a programmer about it. In your example, if you notice that you glitch through the floor in many places, you might write just one report that describes the bug and then gives a few examples of where it happened. That might be good enough to help a developer find the bug and fix it.
Hi Arun, most QA jobs are full-time jobs. But you could possibly learn programming and get a degree in the evening and weekends from schools that offer continuing education or adult-learning certificates. For example I learned programming and made my first game demo while I was a tester, and then I completed a 1-year game development certificate course while I was working full time as a game designer.
Christian has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as Of Light and Darkness, Deep Space Nine, The Fallen, Unreal Tournament 2004, Unreal 2: The Awakening, and Battle Engine Aquila. Some of his clients include Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.