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Reuben says that maintaining a healthy family life extremely difficult. "Once the overtime starts, the hours seem to be nearly endless...My longest period of straight overtime lasted just over seven months where my shortest work week was 65 hours and my longest was 92. This was stretched out over two projects that just bled straight into each other."
After you use the link for minors under sixteen for the application on the parent's behalf and there is a link to a Microsoft connect thing. When you click the link, it says the Microsoft connect thing has been expired over a decade ago. Please help. I really want to figure out how to do this and nowhere else can I find out how. There are so many people doing it, and it's genuinely frustrating that its so difficult to figure out how. Do you know what to do?

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I have been playing games on the pc all the way back to the commodore 360. and have been playing all of my life. I am now 44 years old I have 6 classes before I graduate with my BS/IT/WD, The whole reason I went back to school was because I like to game and I wanted to get a job as a gamer (tester) I don’t want to get into the development side or the design side I just want to play games and do bug reports. Every site I have looked at all they want to do is sell me a book on how to be a tester. I don’t have the $$ to buy a book or a “plan” any tips on where I might go from here?
Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.
In fact, many of the testers I’ve known over the years were working as testers so they could pay their way through college. They would work part time while they went to school, or even full time while they took classes in the evenings. (Many colleges have “evening degree” programs for working professionals.) Then, after they got their degrees, they got a new job in the game studio doing what they went to school for – like art, programming or design. And you can bet they also got a healthy pay increase to go with the promotion.
Hi my name is Brant and like anyone else here im looking for a game testing job to make big bucks. I'm 11 but before you stop reading this I want to tell you that I would make a great emplouye. A job like this is my dream and I'm not gonna sit around and wait for it to happen. I'm gonna make it happen. I just really hope that you can find the right sight for me to go on to and find a job like this.
very helpful article. i personally love breaking games and finding bugs. i just love to find those bugs that the developers/programmers didnt think of being possible or consider happening. just to find one and say “this is a game breaking bug, here is a way you could fix it” makes me happy because it might help keep another player from experiencing that bug and ruining there experience of the game. the mere fact that i sit playing games the first time through enjoying them and then going back and trying to break them for fun kind of qualifies me or places me in the area for QA game tester already but that doesnt mean much as i cant find anywhere to apply for such a job. i know minor programming and can give details on how to fix bugs in a way a programmer might understand better than the regular person testing the game without the knowledge. it’s just saddening for me that i have been searching for about 3 years now for somewhere to apply for this type of job. i truly have a passion for it, even though it’s considered a tedious job at times, i still love it.
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Hello! I know this is from a few years ago, but I see you still answer peoples inquires, thanks so much for that! I only have one question, what are the reports on bugs like? Is there a format that you need to use, and do many of the reports look similar if the bug is similar? For instance, if you glitch through the floor in a building, but also in another town over of a game, would that be two different reports written the same, except for location? And how long are the reports typically? I’m actually about to buy your book in a few minutes so sorry if you address this within it, but thought I’d just get a jump start and ask here. Thank you!
You can take pride in working for the employer of choice in the communities where we do business. You'll participate in a culture that treats all employees with respect, encourages their growth and development, and rewards excellence. Your thoughts and ideas are welcome here. We want to hear every fresh approach and new experience. If you find that appealing, then IGT could be the place for you.  We look forward to meeting you!
You’ll never need to buy your own equipment, because the game company you work for will provide you with a computer, the game system(s), and any other hardware or software you might need to do your job. Often, you’ll be using a “dev kit” version of the game system, which is a specially-modified version of the hardware that allows developers to debug their games while they create them. Dev kits are often provided to game studios even before the hardware is announced to the public, so only official game studios — and you, if you have a job there — will have access to them.
The reality is, there are thousands of people who do have those cool jobs working in the video game industry. In fact, for those of you who were told by your parents to get off the couch and do something with your life, the reality is, playing video games can be a key to success in the gaming industry, says Marc Mencher, president of Game Recruiter, the premier search firm in the game industry.
I asked one of my friends who has run several QA groups over the years, and he’s heard good things about uTest. They provide a “crowdsourced” testing service, and he thinks that many of their QA employees work from home. But in general, if you want solid, full-time employment as a game tester, you won’t be able to work from home because nearly all game companies do not hire work-from-home testers. In fact, please be careful, because there are several scam websites that you need to watch out for. Learn more in my podcast about work from home testing scams. If it seems too good to be true… it is.
I enjoyed my time at Multiplay. A typical day included helping a large number of customers through ticket and live chat interfaces with issues surrounding the operation of their game servers. I learned some new techniques regarding the rapid deployment of game updates to a large number of servers (often 20-30, or more, machines on 5 separate continents). - more... Both management and my co-workers were an absolute blast, and the environment was light-hearted and fun. The hardest part of the job was managing the number of issues that would crop up, as we'd often face several hundred new tickets a day - n ... - less
To get hired as a game tester, there are several skills you’ll need to learn: how to find and reproduce (“repro”) bugs, how to write bug reports, and how to verify that the game development team has fixed them. There are also “soft skills” you’ll need to learn such as being a good communicator, detail-oriented, and self-motivated. You can learn all of this and more by reading my book, Land a Job as a Video Game Tester. You’ll learn the basics of game testing, and all the steps to apply, interview, and accept job offers. It’s got everything you need to know to get a job testing games. read it

The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer. less more
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