Jeez, some of the kids commenting here really can't type well. Either that or they're not good at English. You know it isn't all just fun and games you have to have some English skills because you have to write well detailed reports. You aren't just playing the game you have to analyze it and see where the bugs are or where are the rough patches and then report them to the company. I don't think that this kind of job is for 11 or 13 year olds. I think maybe you should explain that in your article above. This is coming from a 17 year old who has tested and now I make small games with a group of friends. (we're just learning the programs right now). Learning to program is a pain in the butt, but I think rather than small kids looking for jobs in video game testing, I think they should be encouraged to learn more about the games they love. You guys are to young. It bothers me just how many of you believe it is just getting paid to play when it isn't. Well those are just my two cents.
The lead programmer manages the software engineering of a game, developing the technical specification and then delegating different elements. They usually compile technical documentation and ensure the quality, effectiveness and appropriateness of all the game code. They also manage the production of the different ‘builds’ of a game, ensuring that coding bugs are fixed, and making sure everything happens on schedule. The lead programmer must also provide support and guidance to the programming team, which can include specialism in games engine programming, graphics programming, gamesplay, physics, artificial intelligence (AI), tools development, networking and build engineering.
Every single video game is tested. Quality assurance is part of creating great games. Without testing, video games will have annoying flaws and bugs that will create unhappy customers. Testers focus on categories like compliance, functionality, compatibility, localization, soak, beta, regression load, or multiplayer to find flaws that crash gaming consoles, loop dialogue, freeze games, erase progress, or skew visuals. It is the video game testers job to play the game and find these loopholes, flaws, glitches, bugs, secrets, and problems.
Hi Jason, I seem to find myself in a predicament. Currently I am moving on to my senior year at Penn State and I need a new major. I was pursuing Computer Engineering, but programming and I do not get along very well (Once you go past “if” statements I’m Lost). So my first question is, what majors are good for entering the game industry, that don’t involve programming. My next question is about finding an entry-level position that I can learn on the job. I used your job search tool that you provided and most jobs seemed to require previous experience, any suggestions there?
Hi Stephen, you aren’t convinced by my articles on game developer salary, which are well-cited? And not by my interviews with game industry veterans from giant game teams like Assassin’s Creed, Forza Motorsports, Project Spark, and mega-hits like Plants vs. Zombies? Or by all my articles on interviewing at game companies, based on many years of experience as a hiring manager? Then I’m afraid you can’t be convinced.
If you are searching for a career that lets you work from your own home, then look to the video game industry. While some game testers will work in-house for major companies, work from home is a very common practice. This means that many testers have no daily schedule and no boss hovering over their work. However, once an assignment is given, you are expected to meet specific deadlines. How you meet those deadlines is entirely up to you. Often the game developer will set individual milestones, breaking down the work into smaller segments.
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Jeez, some of the kids commenting here really can't type well. Either that or they're not good at English. You know it isn't all just fun and games you have to have some English skills because you have to write well detailed reports. You aren't just playing the game you have to analyze it and see where the bugs are or where are the rough patches and then report them to the company. I don't think that this kind of job is for 11 or 13 year olds. I think maybe you should explain that in your article above. This is coming from a 17 year old who has tested and now I make small games with a group of friends. (we're just learning the programs right now). Learning to program is a pain in the butt, but I think rather than small kids looking for jobs in video game testing, I think they should be encouraged to learn more about the games they love. You guys are to young. It bothers me just how many of you believe it is just getting paid to play when it isn't. Well those are just my two cents.

I recently got to “play test” a game for the first time. It was at an anime convention and they had a demo for it up and running. I found the game itself kind of slow and a little boring but when I clicked on the trees they would either disappear or, if they were dead, flicker back to life. I thought it was so cool that I immediately started looking for more bugs that the creator had missed, he was right at the table so it was easy to show it to him. I’m trying to choose a career with something I love and wanted to know more about this as an option. I’m interested in play testing but also in translation and programming. Those are all very different fields and I’m wondering what to expect from each one when it comes to jobs and requirements. If you could give me any insight it would be helpful.
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Hi Darren, I do not think it’s too late for you to start transitioning careers, there are plenty of examples of people chaining to the game industry as a second career. I have some specific advice on an episode of the podcast about how to transition to a new career in games, so check that out for sure. You also might like 10 proven ways to break into the game industry. I wish you luck!


If the idea of moving to a different city (or even a different country) freaks you out, I urge you to keep an open mind. Many people move to a new town to start their first video game job, so there’s already a support network in place to help you out. The company that’s hiring you might even offer financial assistance to help you with your moving costs.
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Every model or character in a game will need to be textured. One of the skills of a texture artist is to put detail into each 3D model’s textures, with the smallest amount of data. Simple “flat” textures make 3D objects look fake. Adding imperfections to perfect textures is one of the tricks a texture artist can use to make 3D environments and objects look real.
We are posting this on the Design Notes first because we ALWAYS want to get people from our community. You all know the game as well (and sometimes better O_O) than we do, so it makes sense to bring new help onto the team from our player community! Real life has stolen some of our testers away over the last few months, (shakes fist at real life), so it's time to buff our team count!

The PENNY HOARDER℠, ℠, and  ℠ are service marks of Taylor Media Corp. Other marks contained on this website are the property of their respective owners. Taylor Media Corp. is not licensed by or affiliated with any third-party marks on its website and they do not endorse, authorize, or sponsor our content except as noted herein. Please read our Privacy Policy and Terms of Use.
Though the industry doesn't pay well for entry-level positions, what about more seasoned QA testers? Danny says, "I work with a guy who has spent the last eight years keeping his nose clean, never in fights with leadership, does whatever is asked of him, and is a freaking QA Ninja when it comes to PC testing. After eight years, he is still paid $14 an hour. I just think we're worth a whole heck of a lot more than $10 an hour." He believes that game developers/publishers should "offer some benefits like they do the rest of the company".
You’ve heard of Blizzard Entertainment, right? They are the incredibly successful company behind games like “World of Warcraft,” “Heroes of the Storm,” “Overwatch,” and “Starcraft”. Blizzard Entertainment has so many ISTQB certified software testers that they are an ISTQB Platinum Partner through ASTQB, the American Software Testing Qualifications Board (this site). This demonstrates Blizzard Entertainment’s commitment to ISTQB software testing certification for their software quality. Think about that.


Every model or character in a game will need to be textured. One of the skills of a texture artist is to put detail into each 3D model’s textures, with the smallest amount of data. Simple “flat” textures make 3D objects look fake. Adding imperfections to perfect textures is one of the tricks a texture artist can use to make 3D environments and objects look real.


Hello, I’m 16 and I have been playing video games for as long as i can remember. I enjoy playing games for hours on end, I also enjoy finding bugs in games that are in closed Betas. I have found numerous bugs on League of legends PBE, Overwatch Open Beta, Even found a few on big name games like Halo and Call of duty. I have reported all of these bugs and have gotten them fixed because of me finding them. I do not even know how or where i would even start to pursue a career in this field.I am determined to get a job as a game tester because of my love for video games. I would highly appreciate if you could give me a rundown on where to start, What requirements i need, Where i need to go and a overall estimate on how much this would cost me. Thank you very much!
Hi,I am only 17year old but I’ve played so many games.Actually I’ve been playing since I was 5,and got my first gaming computer.I would love to play video games and be paid for it.I know that it’s not like that,but it’s harder than it sounds,but I searched it and I know what I have to deal with.I am spending arround 17-20hours per day just playing games,every type,I never get bored of it.The bad thing is that no one supports me and I live in a country that can’t provide games….So that’s how I ll never be a game tester.
I finished High-school in June this year. I’ve decided to build my life around gaming, and I’m having trouble doing so. Considering a very popular method right now is streaming, and video to sources like twitch, youtube, etc… I’ve done a bit of that to no avail; due to the fact that most of those sources require a huge fan base to even partner with them, let alone get payed.
The Community Manager’s responsibilities support the organization’s established core programs, including events and new initiatives. The role also includes social listening and analytics to stay informed about industry trends and opportunities and direct engagement with key constituencies, including game developers and cause-oriented organizations.
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