This is one reason why it’s best to try and get a full-time employment (“FTE”) testing job at an established game company. Most regions require that employers provide medical benefits to their full-time employees, so it’s often a safer way to go. If you can’t find and FTE job initially, you may want to consider working as a temp at first, just to learn the job and get some experience on your resume.
It depends on whether you’re working as a part-time, full-time, or temporary worker. If you’re hired as a full-time employee, you’ll normally start accruing paid vacation time right away and can take vacation at any time, as long as it’s ok with your manager. If you’re hired as a temporary employee, then you usually would not get any paid vacation. Note that temp workers can still take vacation from time to time, but you won’t be paid for the time you’re away from work.
i practically live and breathe video games. I can talk about them for hours. (ask my boyfriend.) when people tell me that they never got into video games it almost breaks my heart a little bit. but, I am going to college, and since I’d like to have my career based around video games whether it would be designing them, programming, or testing them, what kind of classes should I take? 3D animation? graphic design? does it all depend? I would love to make this into a career so I would like to be able to have some degrees and proper knowledge to make my resume more impressive, and eventually climb the ladder.
Learn how to become a game tester with my book, Land a Job as a Video Game Tester. You’ll learn the basics of game testing, and all the steps to apply, interview, and accept job offers. I worked hard to write a book that provides everything you need to know to get a job testing games, but if I missed anything then you should email me and I’ll answer any remaining questions you may have. read it
The perfect job! Drink while working or work while drinking! I need you to playtest a drinking party game (dare type, barnyard themed) while checking various aspects of the game: - which cards aren't working/fun. what changes could be made to them (rewording, rating and etc) - is there a way to balance the game better - is the game even fun? - what's the weakest part of the game? - how did the theme and characters fit this type of game? Requirements: - Testing will need to be conducted 3-4 times in 1 week. - Before testing we'll come up with a simple questionnaire that you'll ask your friends (did you like the game? would you buy it? what did you like most/least about it? would you play it again?). - You will need to print out the game (we'll send you the pdfs of cards) - During the test you will need to gather other info to report on (comments on content, reactions to content, playing time and etc). Comments on content can be written in the doc I'll send you, the rest we can just discuss over skype. - You'll propose changes and correction according to that report. :) If we work well together, I'll ask you to continue playtesting the game and even get involved in other game projects later. :) I would rather pay per playtest. So if you know that you are able to test an x amount of times, send me your offer.