In games you play, look for glitches and errors. When you find them, document them thoroughly – when it happens, how it affect play, and if you can, list possible fixes for the problem. Then report these issues to the company that publishes the game. Your correspondence over this issue could help give you a contact person in that studio. And this could get your foot in the door of that company.

Initially, the lead designer works with a small core team, defining the artistic approach for the game. The lead artist will supervise, if not undertake, the production of concept art which indicates the visual atmosphere and graphic design. They also research and test out different modeling, texturing, animation, rendering and lighting techniques and tools. The lead designer then manages the art and animation team (including outsourced staff), specifying what needs to be produced, ensuring deadlines and budgets and are met, and planning for any contingencies. Lead designers are employed by development studios, both independent and publisher-owned.


Hey Jason, I really hope you reply to this because I can use the advice. I’ve been playing games since I was about 8 and ever since I love pointing out glitches and bugs. Because of this I would love to become a game/QA tester. Unfortunately I’ve been looking for advice online to find colleges for a while now, and I’m running around in circles. If you email me I would be able to get into more detail and information about my situation. I greatly appreciate any advice you give me, thank you.
Hi Tim, if you’re getting an Associates in Software Development then that’s a good ground to start out on. Here’s my advice: Build a very small game project while you’re in school, to use as a portfolio piece when you start looking for jobs. Then once you graduate, you can apply to jobs in other cities – just be prepared to move to a new city if you get a job offer. I wish you luck!
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